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Old Sat, 18th Feb '12, 11:12am   #1
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Default Mass Effect 3 - Demo Impressions and Preview Roundup # 2

Three more previews with impressions from the demo have been written. The first one comes from Penny Arcade, the second one from Atomic Gamer, and the third and final one from Nightmare Mode. Some spoilers will abound, so read at your own risk.

Penny Arcade about the single player and the multiplayer mode:
The Single Player portion of the demo is just stuff I'm gonna have to play all over again, so I wish I hadn't. The second bit has super interesting **** about Krogan society, which I thought was worth checking out, but still: you could restrict yourself to the multiplayer and still have gotten an excellent demo. The game comes out March 6th, so I mean... You could conceivably hold out. No? That's fine, me neither. Ths multiplayer, though. Holy ****. "Horde Mode" is an insulting characterization. The characters you create in this mode accrue experience and invest in skills just like a single player character would, except here you're earning money that you use to buy what are essentially CCG style Booster Packs of varying quality. These packs contain single use items to help you through tough rounds, weapons and weapon upgrades, along with alien races to play as. It has many, many barbed compulsion mechanisms affixed to tentacles which dance and sway.
Atomic Gamer on the combat:
The fights here involve a fairly diverse set of enemies in some well-designed levels that allow you to get the high ground, flank, and outsmart Cerberus. You'll need these advantages, too, because the AI seems better than it ever has been in Mass Effect, and some enemies carry large riot-style shields that protect them from most small arms fire. One of the easy ways to take them out is to simply get behind them, so that even if they turn around to protect themselves against you, your squadmates can fire at their unprotected flank.
Nightmare Mode on how ME3 tried to be both an RPG and a shooter:
In fact, if the first Mass Effect was an RPG with shooter elements, and Mass Effect 2 was guns and conversation, this feels like someone took an RPG and a shooter and shoved them together with no idea of how to balance the two. "Give the adept an assault rifle and a shotgun," seems to be how they balanced the class. Because yes, giving the space wizard a bigger sword definitely makes them a better space wizard. Ironically, the power I found most useful was Adept FemShep's Magic Grenade, which speaks for itself.
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Last edited by Taluntain; Sat, 18th Feb '12 at 6:29pm.
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