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Baldur's Gate 2: Throne of Bhaal For posts concerning Baldur's Gate 2 with the Throne of Bhaal expansion installed. Please post here even if you are playing only the SoA part of the game, but have ToB installed. Any unofficial modifications to the game (mods) should also be discussed here.
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Old Wed, 13th Sep '06, 6:54pm   #1
Lionheart
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I thought at first this is just something like "item-upgrade"MOD...and it seems now,that I have made a great mistake......SOS......
so many enhanced battles...has anyone tryed for example Twisted Rune with this MOD?
Any hint with fighting tough opponents will be welcome...I think BG2 is more difficult than IWD2,although there's lot of people saying that IWD2 is for advanced players of BG2?Why...

[ September 14, 2006, 00:03: Message edited by: Taluntain ]
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Old Wed, 13th Sep '06, 7:09pm   #2
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Improved Anvil version 3 will be released within 2 or 3 days.

The difficulty of the Twisted Rune battle is decreased (a bit) in the new version of the mod. You shouldn't go for that quest too early in the game if you have Improved Anvil (even the new forthcoming version).

Lots of new features are also added to the mod.

You won't need to start a new game after updating the mod from v2 to v3. Just keep checking the mod's forum on the next few days. The new version will be released soon. I will also announce its release here in this forum.
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Old Wed, 13th Sep '06, 7:29pm   #3
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I'm actually thinking about installing this mod for my next run-through, so I'm looking forward to reading more comments in this thread. (Or maybe someone will do a review )
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Old Wed, 13th Sep '06, 8:17pm   #4
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Yes a full detailed review would be nice. The more I hear about this mod, the more I want to try it! Is it harder than tactics?
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Old Wed, 13th Sep '06, 8:37pm   #5
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In general, yes, it is harder than Tactics. But it also adds powerful new items to the game (the items should be forged by Cromwell). Everything depends on the player's general strategy in choosing which item upgrades he wants to do and in which order. Playing this mod requires thinking a lot.

Furthermore, it is worth mentioning that only 7 components of Tactics are incompatible with Improved Anvil. Hence, you can practically have both of these mods while playing the game.
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Old Wed, 13th Sep '06, 8:42pm   #6
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Why,do really so many people think that this kind of difficulty enhancing MOD so nice?I can not believe it...I used 1 and a half hour to clean up the copper coronet...it was just irritating!
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Old Wed, 13th Sep '06, 8:51pm   #7
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Problem is, as I stated before, tactics is my very first mod, if I uninstall a component from it, Weidu will uninstall all my mods, and then re-install all of them, which will take so long and in truth I fear it can even lead to problems and bugs.

Which components of tactics are incompatible? Or do I have to check the readme...I have downloaded it and wrote it on a CD somewhere...umm.

@Lionheart

Well, pal, maybe we are masochists? No, seriously, I love my battles being tactical challenges in which I have to think and act fast/smart in order to survive, rather than...pure and easy hack&slash.
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Old Wed, 13th Sep '06, 9:19pm   #8
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First, I should clarify one point: Improved Anvil is a mod for experienced players. This much is true and certain.

Second, when I said "playing this mod requires thinking a lot", I was quite serious. In fact, the main purpose was to make players think at every stage. I was not merely talking about thinking to choose the item upgrades. Actually, an experienced player can win all of the enhanced battles even without any of the new and powerful items. For example, thetruth (who is a very experienced player and most of you know him) has won most of the mod's enhanced battles without using the mod's new items. However, the new items (if chosen and forged with a good strategy, can help the average player).

@Silverstar
1- Uninstalling a few components of Tactics won't harm your game.
2- The new version of IA is on the way; hence the one you have copied on a CD is going to be useless in the near future.
3- The 7 components of Tactics which are incompatible with IA are as follows:
- Improved Torgal
- Smarter Dragons
- Improved Irenicus
- Improved Guarded Compound
- Improved Oasis
- Slightly Smarter Liches
- Improved Twisted Rune
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Old Wed, 13th Sep '06, 9:24pm   #9
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I'll state it again Improved Anvil is a nice mod (for me) wich really enhances the overall gaming experience.
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Old Wed, 13th Sep '06, 10:09pm   #10
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I expressed an interest in reviewing IA in the Mod Reviews section, but as that appears to be seldom visited in comparison to here, I'll repeat what I wrote.

I haven't played Tactics or Item Upgrade so I wanted to know whether people would want to a read a review from that view-point or whether you would all prefer to wait for a person who has played both. Personally, I feel it may be wise to wait, but I'll do it if there is an interest.

Apologies to Lionheart for partially hijacking his thread.
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Old Wed, 13th Sep '06, 10:21pm   #11
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Decados,

It will be very nice if you write a review or even help me prepare a complete walkthrough for IA V3.0.

Please see this topic too.

Let me know if you decide to do it. Thanks!

@Shaitan

Thank you.
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Old Wed, 13th Sep '06, 11:34pm   #12
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Surely this IA makes player to think.
It again took me maybe 1 and a half hour to take care of Shade Lord in Temple ruin.I feel this is not for low level party?Should I do chapter 3 or even more first?I am using Xzar(TDD),his HP is really very low and ADHW or three MM sequencer can easily kill him,and without mage to use some dispelling magics(breach and pierce magic most importantly),this Shade Lord looked just cool!And about the shadow dragon,I don't know what kind of protection it has,or maybe no protection at all?With 18STR+Two handed sword+3 I could only do 1 point damage to him?Haha,well,I prefer Devil May Cry 3 Special Edition,even the Dante Must De mode is better than this!
This is MOD I think is just for those who has lot of time and incredible patience(maybe they don't work in daytime?),to think and try different tactics with various opponents.It might be good,but it's not for someone who just wants to have fun with these games.Sigh......
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Old Thu, 14th Sep '06, 11:32am   #13
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^ The more experienced players have ways of getting around problems rather than rushing in and hoping that tried and tested tactics will still work. After all, if you cannot cast Breach you cannot cast level 5 spells. If so, why are you taking on a dragon? Level 5 spells are not necessary by any means, but they tend to indicate a party experience level sufficient to kill dragons and the like.

Upon reflection, I have decided that it would probably be best if I was to play through Tactics and Item Upgrade before Improved Anvil. This would let me make a better comparison, as well as get me in the frame of mind for cheesy opponents.

By the time I have done all that, if there is still no review posted, I will probably make the attempt. Thank you for the encouragement Sikret.
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Old Fri, 15th Sep '06, 9:29am   #14
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Quote:
Why,do really so many people think that this kind of difficulty enhancing MOD so nice?
I really wonder why so many people complains about difficulty enhancing mods being to hard, cheesy etc, if you didn’t like it harder why did you install it? It’s seems like complaining about sugar being to sweet.


Sikret,
in what way is Anvil harder then Tactics? And I assume you can simply pick the tactics part of the mod and mix it with item upgrade?
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Old Fri, 15th Sep '06, 11:34am   #15
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Silverstar asked a general question and I gave a general reply. Perhaps, it's better to say that the two mods are "different". But if one insists on having a comparison between the two mods, then we have to say that the enhanced battles of IA are a bit harder than those of Tactics mod. One other point is that the enhanced battles and tactical challenges added to the game by Improved Anvil are numerically more than those of Tactics mod.

Improved Anvil has its own item upgrades. It will not work in conjunction with Weimer's Item Upgrade mod and is not compatible with it. The item upgrades of Improved Anvil are also numerically more than those of Weimer's Item Upgrade.
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Old Fri, 15th Sep '06, 11:46am   #16
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I got the part when you said it was harder. I wondered in what way. Are the encounters just beefed up with more spells, hit points and contingencies, or is the enemy AI more effective?

I haven't played Item upgrade but I liked the idea of compiling items that just takes up space in your bag of holding and beefing up underrepresented items. At the same time I'm always interested in tactical challenges that is smarter not just harder.
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Old Fri, 15th Sep '06, 12:01pm   #17
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The enhanced battles of the mod are of diverse and different kinds. In some of them, you will face new enemies which were not there at all in the original game. In some of them, they are the same enemies who act more intelligently and/or have more spells and abilities in their repertoire. In some others, you even face brand new species of monsters.

Strongholds are also enhanced so that you will see different things (including both challenges and bonuses) if you play the game with different classes. (Multiple Stronghold mod will not affect this condition; hence, to see some of the new things you will need to play the game with certain classes. )

Many more features are added to the mod in the forthcoming version which will be released within one or two days.
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Old Fri, 15th Sep '06, 12:30pm   #18
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One of the biggest changes (for me) is that the IA improved mages (especially copper coronet & planar sphere) refresh all their spells and protections when you leave/reenter their sightrange or rest.

Although some weapons are freakish strong... Judgement Day (okay 250.000g and...) but once you have it your fighter is invulnerable (Demogorgon can't damage him :/.. I mean...).

Personally I would have preffered to get those upgradecomponents from fully new monsters instead of those alreay excisting (Lavok & Torgal drop Judgement Day components). There are many so empty houses that really wait to get filled with new guys. zB. Opposite aligned adventure groups that want to rebuild judgement day. Cowled wizard attack on a mage that...
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Old Fri, 15th Sep '06, 1:53pm   #19
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Quote:
One of the biggest changes (for me) is that the IA improved mages (especially copper coronet & planar sphere) refresh all their spells and protections when you leave/reenter their sightrange or rest.
If you rest or leave the area, they will refresh their spells. But if you leave their sight-range, they won't refresh their spells. They will hunt you and will try to find you in the area. If they fail to find you in a certain duration of time (which means that you have left the area or have shut the doors) they will refresh their spells. (EDIT: Even if you leave the area for a short period of time and return quickly, they will not refresh their spells.)
Quote:
Although some weapons are freakish strong... Judgement Day (okay 250.000g and...) but once you have it your fighter is invulnerable (Demogorgon can't damage him :/.. I mean...).
In the forthcoming version of the mod, having this particular sword has its own dangers and attracts the attention of a Demon Prince. It has two new encounters and a plot which is worth seeing and playing. Making the sword is also more difficult in IA v3.0

EDIT:

There are two important points about this specific sword's powers:

1- The high price (250,000 gp) required to make this sword indirectly weakens your party; because to make this sword, you need to save money and to forgo making other items (specially for your other party members)

2- The effects triggered by this sword are random every round, which means that it depends on your luck whether it will save you in a very hard battle or not.

[ September 15, 2006, 14:23: Message edited by: Sikret ]
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Old Fri, 15th Sep '06, 2:37pm   #20
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I definitely recommend the I.Anvil mod.

Anyone who is looking for a mod which adds a lot of challenging encounters and content in the game (much more than the Tactics or other similar mods do) should give it a try.
The improved enemies (especially mages) use very intelligent scripts and the AI is improved a lot (Sikret has made an excellent job).Many battles can be even more difficult than those of the Tactics mod especially if faced by a low-level party.But I think that an experienced player,especially if he uses the new weapons/items added by the mod,will not have many problems.

As for incompatibilities with some other mods or some of their components (like the Tactics mod),personally, I don't consider it a problem and I.Anvil worths it.
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Old Fri, 15th Sep '06, 3:11pm   #21
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@thetruth

What about making a review for IA? You have much insight on Tactics&Item Upgrade, and now that you can use the IA, I want to hear your detailed thoughts...if you had the time, ofcourse.

Sikret, you truly are a godsend! Your coding skills and creativity are really great, everybody who plays your mods agrees on this, there is no doubt. I will also play the four mod in my next run, and see it myself!

But it also makes me happy that you want to make mods for BG2 and have people play this brilliant game more than ever! Thank you so much for that!
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Old Fri, 15th Sep '06, 3:23pm   #22
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@Silverstar

Quote:
What about making a review for IA? You have much insight on Tactics&Item Upgrade, and now that you can use the IA, I want to hear your detailed thoughts...if you had the time, ofcourse.
Tactics yes but I have never used the Item Upgrade mod (generally I don't like to use weapons/items which are not in the original game).
I would like a lot to make a review or even write a full walkthrough for I.A.,but unfortunately I don't have the time now (studying ).I don't even have my PC with me so it would be impossible.
But I am sure that someone else could help Sikret to write this walkthrough for I.A..
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Old Fri, 15th Sep '06, 3:28pm   #23
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@theruth

It's OK pal. I must study a lot too (third year of medical school kills most) and I do not have my PC with BG2 installed neither. Such a shame. Believe me I know how you feel.

Man, you know how I would like to kick Ascension Mellisan's overgrown butts on insane difficulty setting right now!
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Old Fri, 15th Sep '06, 7:07pm   #24
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I'd like to use this opportunity to publicly express my gratitude and thankfulness to thetruth. Improved Anvil owes its current quality to the comments thetruth sent to me after play-testing the beta version of Improved Anvil v2.0 before its public release. Thanks again, thetruth!


@Silverstar

I'm glad that you intend to play "The Four" mod and I hope that you will enjoy playing it; however, "The Four" is a small mod. It isn't comparable with Improved Anvil at all. I strongly recommend that you play Improved Anvil v.3 in your next game-through if you want to play one of my mods.
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Old Sat, 16th Sep '06, 3:35am   #25
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Wait a minute - isn't thetruth the suicidal maniac who solo'd a vanilla fighter through ascension? And won?

On second thought, and based on other comments in this thread, I think I'd be way over my head here.
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