![]() |
Affiliated Links: ThinkGeek.com SP Stores: Games, DVDs, Books [Buy through these links and help support the site!] |
|
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#76 | |
|
Gems: 4/31
Latest gem: Sunstone Join Date: Feb 2005
Posts: 84
Rep Power: 6 ![]() |
Quote:
I'm fighting drows in the Underdark, and I killed a summoned Nishruu, which awarded me 1000 xp. I know it's not much, but it's against the "summons are a part of a mage's power", which I agree with. Have you done anything about this in IA? I just noticed their summoned skeletons give xp too, if only 150. Edit: I want to report that I HATE Mind Flayers. Damn things stun and kill Minsc and Jaheira at once, they resist my spells, only working tactic is Improved Power Word: Reload. I dread the improved Mind Flayers :s |
|
|
|
|
|
|
#77 |
|
Gems: 13/31
Latest gem: Ziose Join Date: Apr 2006
Age: 42
Posts: 573
Rep Power: 5 ![]() |
One of the two things can be done about Nishruu: Either changing its script to ensure that once you attack your own summoned Nishruu, it will turn to enemy and will attack you OR omitting the XP value you gain for killing it. Tell me your opinion: Which one is better and why?
|
|
|
|
|
|
#78 |
|
Gems: 30/31
Latest gem: King's Tears Join Date: Mar 2005
Location: Ankara Turkey
Age: 23
Posts: 3,955
Rep Power: 9 ![]() |
@Marvin^42
You hate mind flayers, then you should see improved mind flayers:they use all of their PnP psionic powers, without restrcition:funny things like disintegrate, drain life, heal, ballistic attacks to knock back you, big bad explosions, psionic drains (which causes the afflicted victim to commit suicide) etc. plus they now see through invisibility and can dimension door at will to the enemy! Real fun!Back to topic... Nishruus summoned by a mage should not give out XP, like all other summons; but I am not sure if there are seperate CRE files for summoned and wild Nishruus. Wait a minute, were there wild Nishruus in the game? (a trap used to summon one in Guarded Compound IIRC)
|
|
|
|
|
|
#79 | |
|
Gems: 4/31
Latest gem: Sunstone Join Date: Feb 2005
Posts: 84
Rep Power: 6 ![]() |
Quote:
|
|
|
|
|
|
|
#80 |
|
Gems: 13/31
Latest gem: Ziose Join Date: Apr 2006
Age: 42
Posts: 573
Rep Power: 5 ![]() |
The trap in Guarded Compound casts the same Summon Nishruu spell as if cast by an enemy. Hence, it is the same cre file. In fact, there is no separate Nishruu cre file in the game.
I will think about the Nishruu case a bit more and will tweak/fix it. PS: Improved Anvil doesn't improve Mind Flayers in general (though the illithid hideout in sewers is improved). |
|
|
|
|
|
#81 | |
|
Gems: 4/31
Latest gem: Sunstone Join Date: Feb 2005
Posts: 84
Rep Power: 6 ![]() |
Quote:
|
|
|
|
|
|
|
#82 |
|
Gems: 13/31
Latest gem: Ziose Join Date: Apr 2006
Age: 42
Posts: 573
Rep Power: 5 ![]() |
@Marvin^42
I fixed the Nishruu problem and applied both changes (i.e. revising the script and changing the XP value to zero). You are doing a great job by reporting these cases to me. Thanks! EDIT: I just found some more flaws in Nishruu's cre file and fixed them. EDIT 2: More similar problems (and more) detected and fixed for summoned Hakeashar, Djinni and Efreeti. (Especially, Hakeashar's cre file had lots of flaws.) EDIT 3: The XP exploit issue fixed and blocked for all other summoning spells as well. [ November 14, 2006, 01:00: Message edited by: Sikret ] |
|
|
|
|
|
#83 | |
|
Gems: 4/31
Latest gem: Sunstone Join Date: Feb 2005
Posts: 84
Rep Power: 6 ![]() |
Quote:
|
|
|
|
|
|
|
#84 |
|
Gems: 1/31
Latest gem: Turquoise
Join Date: Nov 2006
Posts: 2
Rep Power: 0 ![]() |
Hi all.
Off-topic here, but I just decided to go through bg2 again after a long absence, and reading around here this mod seems to be the current flavour. Unfortunately the download site is down, and though I made the donation to DH, it looks like it's gonna be a while before it's up again. So I'm wondering if anyone here can provide an alternative download location, or better still email me a copy of the mod to asaroha@netspace.net.au. Any help would be greatly appreciated. |
|
|
|
|
|
#85 |
|
Always forgive your enemies; nothing annoys them so much
Join Date: Jun 2005
Location: An unknown hospital
Age: 32
Posts: 1,270
Rep Power: 7 ![]() |
Okee
|
|
|
|
|
|
#86 |
|
Gems: 1/31
Latest gem: Turquoise
Join Date: Nov 2006
Posts: 2
Rep Power: 0 ![]() |
Thank you to whoever sent me the mod. Much appreciated.
|
|
|
|
|
|
#87 |
|
Gems: 30/31
Latest gem: King's Tears Join Date: Mar 2005
Location: Ankara Turkey
Age: 23
Posts: 3,955
Rep Power: 9 ![]() |
Nice Asaroha, I am glad you can play it now too! I think you should thank Shaitan for it though.
Care to tell us about your experiences of the mod later? I think this mod is one of the best ever made! |
|
|
|
|
|
#88 |
|
Always forgive your enemies; nothing annoys them so much
Join Date: Jun 2005
Location: An unknown hospital
Age: 32
Posts: 1,270
Rep Power: 7 ![]() |
Looks like Silverstar liked IA 3. IA 4 will probably be better, and that's definitly something.
|
|
|
|
|
|
#89 |
|
Gems: 30/31
Latest gem: King's Tears Join Date: Mar 2005
Location: Ankara Turkey
Age: 23
Posts: 3,955
Rep Power: 9 ![]() |
No no, I did not like IA V3. I actually fell in love with it! Really! I never thought I could have more difficult fights than my old mods offered, but there it is! And with less cheese&cheat, and more quality scripting too!
|
|
|
|
|
|
#90 |
|
Always forgive your enemies; nothing annoys them so much
Join Date: Jun 2005
Location: An unknown hospital
Age: 32
Posts: 1,270
Rep Power: 7 ![]() |
yeah it's giving me a hard time - from time to time
|
|
|
|
|
|
#91 |
|
Gems: 13/31
Latest gem: Ziose Join Date: Apr 2006
Age: 42
Posts: 573
Rep Power: 5 ![]() |
@asaroha:
Don't you want to wait for IA v4.0 before starting your game? (I recommend that you do so, because you will need to start a new game after updating the mod to version 4, anyway. And v4.0 is much better than v3.0) Of course, you can start a testing game-session with v3.0 if you wish, but keep checking the mod's forum for v4.0 and start a new game as soon as it is released. I hope that the downlaod center will be working again by the time the new version of the mod is ready. By the way, a new version of Auramaster Druid Kit is also coming soon. @Silverstar: Thanks for the kind words. |
|
|
|
|
|
#92 |
|
Gems: 3/31
Latest gem: Lynx Eye Join Date: Oct 2006
Location: Land of my fathers
Age: 34
Posts: 64
Rep Power: 4 ![]() |
Improved Anvil makes my head hurt. I spent 3 hours (RL) trying to take down Samia & co before giving up and not bothering to get the stuff that makes them show up now (got to go back to the Windspear Hills to kill Firkraag anyway), only to find Tazok was beefier than I remember, he sucked up all my healing potions and memorised spells... then Firkraag's mage buddy decided to re-read his spellbook too! What used to be a nice simple xp giver turned into a nightmare! To quote McDonalds... "buh buh bah buh... I'm lovin' it!"
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|