Sat, 7th Nov '09, 10:02am
|
#1
|
SPS Account HolderSenior News Editor
Join Date: Dec 2002
Location: I wish I were in the land of coffee...
Age: 26
Posts: 16,519
Rep Power: 25
|
Chris Avellone Interview at Grupo97
 Grupo97 has conducted an interview with Chris Avellone, one of Obsidian's founding five. They talk about a number of things, including this one:
Our feeling is that the public turns away from complex plots or ambiguous decisions, and the whole effort is put then on spectacular graphics and simplicity, that is, as if we had gone from the "haute cuisine" to "fast food".
I don't think it's an either/or thing, and I think the public would be damn happy for some moral complexity as long as strong reactivity was involved. Ultimately, they want to see the world react in cool ways, but not so much that the world's moral system crushes them for playing the way they want to. In Alpha Protocol, we try to reward the player no matter which direction they take by giving them different consequences that make sense within the context of their actions but aren't punishing, per se, they're just consequences with different benefits (and disads).
Read the rest at Grupo97.
|
|
|
|
|