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Join Date: Jul 2010
Posts: 3,317
Like: 0
Liked 3 Times in 3 Posts
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Time to look at some Diablo III reviews.Let's start with two opposing articles from well-known gaming journalists. This isn't technically a review but Rock, Paper, Shotgun's John Walker writes How Diablo III's Solo Experience Reveals A Hollow Game: As I explore Act II, I'm still bewildered as to how they could have taken so long to make a game that adds so little. The engine is pretty enough, lavishly detailed, it does the job, but remains extremely dated in concept - there's no analogue zoom (you can uselessly zoom right in on your character, which is great for screenshots and not a lot else), you can't rotate the camera, you can't interact with the world while the map's on screen, the inventory covers up the map, and the tool-tips for loot seem completely arbitrary as to whether they'll show up or not. No, rotating cameras aren't necessary. But it's important to keep in mind how relatively primitive the game is, when then taking into account its failings.On the other hand, Tom Chick at QuarterToThree loved it (4/5): But Diablo III instead pushes every character down the same rail, both geographically (this is an oppressively narrow world compared to Diablo II) and in terms of character development for each of the classes. A witch doctor, barbarian, demon hunter, monk, or wizard of any given level will have the exact same skills and attributes as any other witch doctor, barbarian, demon hunter, monk, or wizard of that level. Which seems like a terrible idea to those of us who sulked and booted up Diablo II for a while.RPGamer - 5/5 Edge Online - 9/10 Escapist Magazine - 4/5 Video Gamer - 9/10 |
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RPGWatch - http://www.rpgwatch.com Last edited by Taluntain; Sun, 20th May '12 at 7:49pm. |
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