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Baldur's Gate: Enhanced Edition For posts concerning Beamdog's Enhanced first part of the Baldur's Gate saga and the Tales of the Sword Coast expansion.
NOTE: If you have installed the BG1Tutu or BG Trilogy mods, or intend to play with them installed, you should be posting in our BG2: EE forum!

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Old Sat, 24th Mar '12, 9:17am   #51
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A yes I understand D&D button. Make a game that will sell to the crowd, but has the option to be core D&D.

A good starting level that tells new players what to do and why. Explain the rules. Warn players on the box that it is not fast paced hack and slash to avoid bad online reviews that pull the metacritic down.
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Old Tue, 27th Mar '12, 5:30pm   #52
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I'd like to see choosing a specialist mage class giving some sort of bonus to the school you're a specialist in - maybe conjurers always have 100% chance of learning a conjuration spell etc. Actually are there any mods for that?
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Old Thu, 29th Mar '12, 2:12pm   #53
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You could just set difficulty to easy and then scribe the scrolls then you don't need to add a mod...
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Old Thu, 29th Mar '12, 5:43pm   #54
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Quote:
Originally Posted by Kieran View Post
I'd like to see choosing a specialist mage class giving some sort of bonus to the school you're a specialist in - maybe conjurers always have 100% chance of learning a conjuration spell etc. Actually are there any mods for that?
Yes, there are mods that will make this change for you. I believe that a number of the tweak packs out there offer this feature. You can grab one from the gibberlings3.net website. I believe their BG2 Tweak pack has this in the Convenience Tweaks category.
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Old Thu, 29th Mar '12, 9:31pm   #55
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An other thing, (and some of you might pick up some stones now and sentence me to death right before I'm finished ):

I'd like an option for my female dwarves and gnomes to actually look feminine, that is no goateed quasimodo gnomettes or bearded flat-barrel-chested dwarvines.

(I like more options for looks altogether, btw)

Oh, and more voicepacks, but that should be quite easily fixed with some mod, I suppose
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Old Fri, 30th Mar '12, 5:50pm   #56
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NOT on my list: radical interface changes for the i-Pad, while only adding high resolutions and wide screen support and not much else visually for the PC.

Oh darn, that's already been confirmed. Hi-res and widescreen support... have been available due to modding for years.

Enthusiasm level has taken a major plunge.
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Old Fri, 30th Mar '12, 11:00pm   #57
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a version with intact debugging symbols.
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Old Sat, 31st Mar '12, 5:17pm   #58
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A few things:

1. Add more content. Don't care what it is. Make already existing mods easy to port over (or just add some of that content as well). Obviously there are addons that I enjoy having in every game.

2. Deaths are already NON-PERMANENT at the default setting, which also reduces enemy damage, gives you max hp, etc. etc. The fact that you actually have to res, makes the res spell useful. In NWN you never ever prepare it because your party just gets back up. If you want to talk about immersion, how about, "Oh, he cut off your head but you just got back up? cool!"...

3. Updated graphics/character motions. I don't want to see my dude attacking 100times/second when he has haste on and only 3 attacks.

4. Explanation of the rules. When I started playing the game I figured it out pretty fast because the better armor had lower numbers. Not everyone gets that.

5. I'd like the game to completely, totally, and utterly... lack consolitis.

Edited:
6. More word of mouth advertising. I went to my local game store, discussed the new Enhanced Editions coming out and turned quite a few heads.
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Old Sat, 31st Mar '12, 8:41pm   #59
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Hmm, I think they definitely should extend existing stuff (more landscape areas - I loved those, too bad that there was only so much stuff happening in each), but without making it feel unnatural (you can't just add 4 quest-triggering NPCs into Gnoll Stronghold or rely on newly spawning encounters in old areas too much). But I think Ulcaster could use more stuff and Firewine Bridge could be expanded with some lairs/caves/etc.

I'd also like them to not rely too much on newly added joinable NPCs, because as BG1 had relatively inferior-stats NPCs compared to BG2, and it is likely that the newly made characters would be at least a bit overpowered, making the old folk obsolete - especially if new quests/stories get tied to the new characters.

(It's not like they have nothing to extend - Shar-Teel had some background that could be used, Kagain had those caravan to investigate, there was that Eldoth-Skie thing...)

Same thing goes for items: if you introduce new superb items to please gamers, you make all those old ones useless, which will harms the overal gameplay. New additions should be made with caution...
OTOH, I think they *should* make Drizzt's stuff unstealable/unlootable, since the scimitars are too good and can be obtained too soon.


I think they really shouldn't remove or alter stuff that was in the original. It should be an expansion, not a remake. While using the interface (and class/abilities extensions - but adding kits to the existing npcs should be *very* conservative) from BG2 is fine, I will miss the original graphics (items etc). Also, I think they really really should stick to the 2nd edition rules present in the original games (hopefully it would be too hard for them to redo it all).
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Old Mon, 2nd Apr '12, 4:40pm   #60
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Quote:
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I'd also like them to not rely too much on newly added joinable NPCs, because as BG1 had relatively inferior-stats NPCs compared to BG2, and it is likely that the newly made characters would be at least a bit overpowered, making the old folk obsolete - especially if new quests/stories get tied to the new characters.
I don't think there should be any new NPCs - there's plenty already. I would like to see them banter and have sub-quests though.

I would like some NPC changes in the BGII EE though:
1 - There needs to be at least 1 Neutral or Evil Warrior. Evil players getting just Korgan is harsh. Jaheira doesn't count as she's clearly only Neutral because of class constraints.
2 - There should also be a sorceror, monk and a barbarian as well as a half-orc of some description.
3 - Nalia should be a thief who could be dual-classed to a mage as opposed to a Thief 4/Mage X. This fits better with her background and would give an alternative decent thief to Jan.
4 - Maybe another evil/neutral thief (single or multi-class). Jan is a bit mischievous but he doesn't really fit into an evil party that well. Nor do any of the neutral characters to be honest. Even the jerk version of Anomen. At least BG1 had neutral characters closer to the evil side of things (Safana for instance).
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Old Mon, 2nd Apr '12, 5:23pm   #61
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Well, if they are going to redo BG1 with BG2 Racial and Class options, I would like to see some new NPCs that let you utilize the new classes/kits. Otherwise, what's the point of adding the new fetures?
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Old Mon, 25th Jun '12, 8:40pm   #62
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I am hoping for a massive change in dialogue options based on character stats. I want to see some 'placescape' examples! An Intelligent or Wise fighter actually has more options rather then being just a 'fighter'.
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