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Baldur's Gate 2: Throne of Bhaal For posts concerning Baldur's Gate 2 with the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Please post here even if you are playing only the SoA part of the game, but have ToB installed.
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Old Tue, 10th Jul '12, 6:57pm   #1
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Default IWD in BG II mod

If anyone cares, they_are_working on finishing up a mod that ill alow IWD to be played in the BG2 engine. Finally, Barbarians in IWD! Sweet!
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Old Fri, 13th Jul '12, 11:29am   #2
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Shaweeeeeeet! Now all we need is to change IWDII to the same engine, can't stand those damned 3rd edition rules...

EDIT: Quick, completely unrelated question (but I can't find anything on it anywhere): how do you post a link, but have the text displayed not be the link address?

Last edited by MrMermaid; Fri, 13th Jul '12 at 12:22pm.
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Old Fri, 13th Jul '12, 1:49pm   #3
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Quote:
Originally Posted by Blades of Vanatar View Post
If anyone cares, they_are_working on finishing up a mod that ill alow IWD to be played in the BG2 engine. Finally, Barbarians in IWD! Sweet!
Now this is way cool. Not only that, I also hear about this for the first time!

Awesome! Barbarians!
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Old Fri, 13th Jul '12, 7:00pm   #4
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Quote:
Originally Posted by MrMermaid View Post
EDIT: Quick, completely unrelated question (but I can't find anything on it anywhere): how do you post a link, but have the text displayed not be the link address?
There are probaly easier ways, but for me, I copy and paste the url, then highlight the url and type in my new wording without hitting the space bar! I use underscores between words instead.
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Old Sun, 15th Jul '12, 12:58am   #5
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Nobody ever heard of the full editor? The quick reply has no controls, but if you click on the "Go Advanced" or the "Post Reply" buttons, you've got easy controls for insertion of pics, videos, formatting text, etc.
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Old Sun, 15th Jul '12, 2:20am   #6
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If you prefer to post links manually you simply use the URL tags.

In other words:

[\URL=link url]Text you want to display[/URL]

Except remove the \ in front of the first URL.
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Old Sun, 15th Jul '12, 2:30am   #7
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If you want to do it manually, the whole list is at http://www.sorcerers.net/forums/misc.php?do=bbcode

(this is also linked in Posting Rules below the quick reply)
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Old Mon, 16th Jul '12, 11:37am   #8
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Cheers guys!
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Old Mon, 30th Jul '12, 10:50pm   #9
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Installed the mod this weekend. Looks prety good so far. Not buggy at all. It comes with 12 already made NPCs, 5 in Easthaven, 7 more in Kuldahar, though they are not fleshed out like BG1 NPCs. They make the hack-n-slash of IWD more challenging. You can build your own party by using MP as well. Also, the IWD NPCs mod has been converted to this format as well.

Playing IWD with Dual-wielding, Sorcerers, Barbarians and Half-Orcs just seems right. Landing some heavy duty crits with my 2-Handed Sword wielding Half-Orc Barbarian. Fun times!
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Old Mon, 13th Aug '12, 5:24pm   #10
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Completed the Severed Hand and now I am going to jump to the Expansion. I am not finding bugs so far, which is excellent. This mod is a refreshing facelift for IWD.
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Old Thu, 3rd Jan '13, 12:42am   #11
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So, G3 has been down for nearly a month, and I really want to try out IWD in BG2! Blades, d'ya think you could e-mail me the .zip you downloaded to install it, please? (Assuming you've not deleted it yet...)

Apologies for the slight thread necromancy.
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Old Thu, 3rd Jan '13, 9:53am   #12
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Pocket Plane Group has the address of a backup mirror, see this topic:
http://forums.pocketplane.net/index....c,28253.0.html
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Old Thu, 3rd Jan '13, 2:08pm   #13
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Originally Posted by MrMermaid View Post
So, G3 has been down for nearly a month, and I really want to try out IWD in BG2! Blades, d'ya think you could e-mail me the .zip you downloaded to install it, please? (Assuming you've not deleted it yet...)

Apologies for the slight thread necromancy.
My sincerest apologies MrMermaid, but I did not save it. Hopefully the link posted at the Pocket Plane will suffice.
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Old Thu, 3rd Jan '13, 3:18pm   #14
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Thanks anyway, both. I've eventually located a (potentially unauthorised) link to v7.12 of the beta; to anybody still looking, that's here.
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Old Fri, 4th Jan '13, 2:38am   #15
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This is the first time I heard of this mod. It sounds interesting, but it also seems like you it could be very unbalanced as well.

Are all the BG2 spells in the game now? So you can get Timestop and other spells that were never in vanilla IWD?

What about HLAs? Summoning planetars in IWD would be very overpowered even moreso than having planetars in SoA.

Does it have proper dual-wielding instead of the simulated dual-wielding that vanilla IWD had? That would mean you could dual-wield two long swords of action+4... There are two in the game so it would be legitimate...

Is grandmastery nerfed now? Vanilla IWD had unnerfed grandmastery which was really nice. I would expect the BG2 engine would use the nerfed grandmastery though.
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Old Fri, 4th Jan '13, 2:11pm   #16
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Quote:
Originally Posted by Gafgorkion View Post
Are all the BG2 spells in the game now? So you can get Timestop and other spells that were never in vanilla IWD?
There are various settings in the highly recommended subsequent mod "IWD-in-BG2 Fix/Tweakpack" that allow you to determine, roughly speaking, the ratio of BG2ness to IWDness. That includes whether or not Time Stop, Limited Wish, HLAs and all that are present in the game. Clearly at the moment including these will severely unbalance the game, so I'd assume that future versions or related mods will be able to rebalance this, potentially allowing high-level enemies access and scripting to give them use of these spells. I'm looking forward to potential tactical mods along-the-lines of SCSII, as running IWD on the BG2 engine apparently makes the creation of any mods much easier (a lot of the code and scripts are already in existence!).

Quote:
Does it have proper dual-wielding instead of the simulated dual-wielding that vanilla IWD had? That would mean you could dual-wield two long swords of action+4... There are two in the game so it would be legitimate...
Dual wielding is exactly as in BG2.

Quote:
Is grandmastery nerfed now? Vanilla IWD had unnerfed grandmastery which was really nice. I would expect the BG2 engine would use the nerfed grandmastery though.
You can use the G3 BG2 Tweakpack to change such things, including un-nerfing BG2 Grandmastery.

Also, if you are interested, there's Kulyok's NPC mod from Pocketplane Group giving you a bunch of reasonably interesting NPCs you can pick up, rather than having to make the whole party yourself - it's apparently compatible with IWD-in-BG2, though for some reason I couldn't get it to install properly.

Download it and playtest it like me! That's the only way such things can be improved and bugs ironed out. Besides, who wouldn't want to hack their way through the IWD hordes using a Half-Orc Barbarian, or blast fireballs left, right and centre with a Sorcerer?! It seems just so...right.
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