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| Baldur's Gate 2: Throne of Bhaal For posts concerning Baldur's Gate 2 with the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Please post here even if you are playing only the SoA part of the game, but have ToB installed. NOTE: If you have installed the BG1Tutu or BG Trilogy mods, or intend to play with them installed, you should be posting in this forum! |
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#1 |
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Gems: 31/31
Latest gem: Rogue Stone |
It was all going fine and dandy in my Mega mod-BGT game, just accepted Aster's quest to eliminate Aran Linvail (alternates mod) and did it after a very difficult battle. I tried summoning a fire elemental by Jaheira, but it botched in the combat, saying I can not control more than 5 monsters at any time. I had only one ghast raised by Viconia at that time.
I prevailed the battle and now I can not summon creatures. At most I can summon one and then the game thinks the limit has been reached. No amount of rest helps. I did some googleing and saw a few people experiencing this problem. They say when you leave some areas your summons are left behind, and they don't dissapear until you revisit the area. Well I revisited old areas I've been, and a Pit Fiend (gated in by Viccy), an Aerial Servant and 2 fire elementals got unsummoned as soon as I entered the old areas. They were waiting there, allright. But still, I can not summon the game still thinks the limit has been reached. For a quick fix I installed D0tweak's remove summon limit cap component. It still does not work, I think the component requires a new game to work. I went back every area, installed that component but still the game does not allow me to summon. I have many difficulty increasing mods so summons are vital for me, and I can not play the game like this any ideas are welcome, if you know how to use Shadowkeeper to set my summoned monsters to zero, or something like that. I fiddled around SK but could not see how I can work it out. So help please! TIA
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#2 |
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Maybe an obvious idea, but start a new game with a mage. Save it. Then, summon something. Save again.
Compare the two saves in SK, as the only difference at all should be that one summons. |
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#3 |
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Gems: 31/31
Latest gem: Rogue Stone |
Went back to an older save, before the last battle I had, just before that bandit encounter of Jaheira when you sleep in the wilderness. There was no summon bug then.
Weird thing is, I haven't summoned anything in that battle. (have spent it running away gulping healing potions since at the start of combat the player suffers heavy damage) Anyway, seems like a random bug. I am glad I have many seperate saves frequently. Your idea is smart, but I fear there is no global variables for summons. There may be some affects or other strange encyrpted hex codes but I have no idea whatsoever. EDIT: Damnation, the bug strikes again! And this time I can't summon anything at all! This is very annoying. Please, if anyone knows how the game stores summoned creature data and how I can edit it via SK or other program, I would be grateful. |
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Last edited by Silverstar; Sat, 14th Jul '12 at 11:57pm. |
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#4 | |
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Gems: 1/31
Latest gem: Turquoise |
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#5 |
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Gems: 31/31
Latest gem: Rogue Stone |
Yeah this is such an excruciating bug, I had to abandon my game. Next time I got that -no summon limit- tweak installed, and did not care about summons at all, not checking if I leave them behind or not. I still try to obey the 5-at a time limit, though I may be a little lax in some battles. (cough..ascension..cough) It still does not allow you to have multiple celestials up and running, though, so does not feel too much cheesy.
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