Donations
GOG.com
Sorcerer's Place Home | Chatrooms | BoM Rules & FAQ
Sorcerer's Place Stores: Games, Books, DVDs, Merchandise
(buying via these links & our affiliated stores below helps support the site - thanks!)

Have you liked us yet?
    


Boards o' Magick BoM Blogs!

Go Back   Boards o' Magick > D&D Games Forums > Baldur's Gate 2: Throne of Bhaal

Notices

Baldur's Gate 2: Throne of Bhaal For posts concerning Baldur's Gate 2 with the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Please post here even if you are playing only the SoA part of the game, but have ToB installed.
NOTE: If you have installed the BG1Tutu or BG Trilogy mods, or intend to play with them installed, you should be posting in this forum!

PLEASE SUPPORT SORCERER'S PLACE BY BUYING FROM OUR NEW SHOP!

Reply
 
Thread Tools
Old Sat, 14th Jul '12, 1:13am   #1
Silverstar
Gems: 31/31
Latest gem: Rogue Stone

 

Join Date: Mar 2005
Location: Ankara Turkey
Posts: 4,048
Like: 3
Liked 2 Times in 2 Posts
vBActivity - Stats
XP: 9,458
Level: 29
vBActivity - Bars
Achievements Happy Anniversary!BoM ExperiencedI Survived a Month!No Longer a NewbieFresh Meat
Silverstar will become famous soon enough
You can't control more than 5 monsters

It was all going fine and dandy in my Mega mod-BGT game, just accepted Aster's quest to eliminate Aran Linvail (alternates mod) and did it after a very difficult battle. I tried summoning a fire elemental by Jaheira, but it botched in the combat, saying I can not control more than 5 monsters at any time. I had only one ghast raised by Viconia at that time.

I prevailed the battle and now I can not summon creatures. At most I can summon one and then the game thinks the limit has been reached. No amount of rest helps.

I did some googleing and saw a few people experiencing this problem. They say when you leave some areas your summons are left behind, and they don't dissapear until you revisit the area. Well I revisited old areas I've been, and a Pit Fiend (gated in by Viccy), an Aerial Servant and 2 fire elementals got unsummoned as soon as I entered the old areas. They were waiting there, allright. But still, I can not summon the game still thinks the limit has been reached.

For a quick fix I installed D0tweak's remove summon limit cap component. It still does not work, I think the component requires a new game to work.

I went back every area, installed that component but still the game does not allow me to summon. I have many difficulty increasing mods so summons are vital for me, and I can not play the game like this any ideas are welcome, if you know how to use Shadowkeeper to set my summoned monsters to zero, or something like that. I fiddled around SK but could not see how I can work it out. So help please! TIA
Silverstar is offline   Reply With Quote
Old Sat, 14th Jul '12, 1:25am   #2
dmc
SPS Account Holder
Distinguished Member
Moderator
Speak softly and carry a big briefcase
 
dmc's Avatar
 
3 Card Poker Champion! Balloon Shoot Champion! Bumper Golf Champion! Falldown Champion! Plumber 2 Champion! Rotations Champion! Towerball Champion!
Join Date: Dec 2001
Location: Los Angeles, California, USA
Posts: 6,498
Like: 18
Liked 55 Times in 44 Posts
vBActivity - Stats
XP: 15,916
Level: 36
vBActivity - Bars
Achievements ReporterNew DeliveryHappy Anniversary!BoM ExperiencedI Survived a Month!
Awards New Server Contributor (2012) - For helping Sorcerer's Place lease a new, more powerful server!
dmc has a reputation beyond reputedmc has a reputation beyond reputedmc has a reputation beyond reputedmc has a reputation beyond reputedmc has a reputation beyond reputedmc has a reputation beyond reputedmc has a reputation beyond reputedmc has a reputation beyond reputedmc has a reputation beyond reputedmc has a reputation beyond reputedmc has a reputation beyond repute
Default

Maybe an obvious idea, but start a new game with a mage. Save it. Then, summon something. Save again.

Compare the two saves in SK, as the only difference at all should be that one summons.
dmc is offline   Reply With Quote
Old Sat, 14th Jul '12, 8:25pm   #3
Silverstar
Gems: 31/31
Latest gem: Rogue Stone

 

Join Date: Mar 2005
Location: Ankara Turkey
Posts: 4,048
Like: 3
Liked 2 Times in 2 Posts
vBActivity - Stats
XP: 9,458
Level: 29
vBActivity - Bars
Achievements Happy Anniversary!BoM ExperiencedI Survived a Month!No Longer a NewbieFresh Meat
Silverstar will become famous soon enough
Default

Went back to an older save, before the last battle I had, just before that bandit encounter of Jaheira when you sleep in the wilderness. There was no summon bug then.

Weird thing is, I haven't summoned anything in that battle. (have spent it running away gulping healing potions since at the start of combat the player suffers heavy damage) Anyway, seems like a random bug. I am glad I have many seperate saves frequently.

Your idea is smart, but I fear there is no global variables for summons. There may be some affects or other strange encyrpted hex codes but I have no idea whatsoever.

EDIT: Damnation, the bug strikes again! And this time I can't summon anything at all! This is very annoying. Please, if anyone knows how the game stores summoned creature data and how I can edit it via SK or other program, I would be grateful.

Last edited by Silverstar; Sat, 14th Jul '12 at 11:57pm.
Silverstar is offline   Reply With Quote
Old Sun, 6th Jan '13, 12:18am   #4
torfinn
Gems: 1/31
Latest gem: Turquoise

 

Join Date: Jan 2013
Location: Czech Republic
Posts: 1
Like: 0
Liked 0 Times in 0 Posts
vBActivity - Stats
XP: 16
Level: 1
vBActivity - Bars
torfinn is on a distinguished road
Default

Quote:
Originally Posted by Silverstar View Post
Went back to an older save, before the last battle I had, just before that bandit encounter of Jaheira when you sleep in the wilderness. There was no summon bug then.

Weird thing is, I haven't summoned anything in that battle. (have spent it running away gulping healing potions since at the start of combat the player suffers heavy damage) Anyway, seems like a random bug. I am glad I have many seperate saves frequently.

Your idea is smart, but I fear there is no global variables for summons. There may be some affects or other strange encyrpted hex codes but I have no idea whatsoever.

EDIT: Damnation, the bug strikes again! And this time I can't summon anything at all! This is very annoying. Please, if anyone knows how the game stores summoned creature data and how I can edit it via SK or other program, I would be grateful.
I have the same problem in Underdark yet I seem to manage to solve it. The problem starts when you leave an area (for example Area A) to Area B, leaving behind you any summoned creature (for example a skeleton). Everything works fine in Area B but if youŽll arive in the Area A again, the game will write "Skeleton Unsummoned", but it still counts your skeleton as summoned and you can now summon only four another monsters. To solve it you can 1) kill all your summoned monsters or wait/sleep till your monsters will unsummon before youĺl leave the area. Or 2) after youŽll return to the Area A with your skeleton, cast freedom and everything should be OK, but you have to do it before youĺl leave the Area A again. If youŽll try it when youŽll be there for the third time, it wonŽt work.
torfinn is offline   Reply With Quote
Old Thu, 24th Jan '13, 3:02pm   #5
Silverstar
Gems: 31/31
Latest gem: Rogue Stone

 

Join Date: Mar 2005
Location: Ankara Turkey
Posts: 4,048
Like: 3
Liked 2 Times in 2 Posts
vBActivity - Stats
XP: 9,458
Level: 29
vBActivity - Bars
Achievements Happy Anniversary!BoM ExperiencedI Survived a Month!No Longer a NewbieFresh Meat
Silverstar will become famous soon enough
Default

Yeah this is such an excruciating bug, I had to abandon my game. Next time I got that -no summon limit- tweak installed, and did not care about summons at all, not checking if I leave them behind or not. I still try to obey the 5-at a time limit, though I may be a little lax in some battles. (cough..ascension..cough) It still does not allow you to have multiple celestials up and running, though, so does not feel too much cheesy.
Silverstar is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

All times are GMT +2. The time now is 12:59pm.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.