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PC Gamer - Game of the Year Awards

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 21, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]PC Gamer has stated their game of the year awards.

    They awarded Dragon Age: Inquisition the Best Single-player 2014.

    Phil Savage: It's a story about Thedas, and about reshaping the structures and politics that define a world. It's also a story about people, and how they respond to tragedy, hope and faith. Inquisition is a proper roleplaying game: one that asks you to not just create a character, but to let their motivations and investments grow over time.

    Chris Thursten: I made a decision in Inquisition that was so painful I had to go back and undo it, breaking a rule that I've held myself to since the first Mass Effect. When its narrative engine kicks into gear, Dragon Age: Inquisition is among the best work BioWare has ever done.​
    They also gave Divinity: Original Sin the Spirit of the PC Award 2014.

    Chris Thrusten: The funny thing about Divinity is that it's a throwback to a classic form of the genre that nonetheless feels like it's from the future. Its big new ideas are part of that-two protagonists, you controlling both; campaign-wide co-op; a complex combat system grounded in emergent interactions-but the crucial thing is the sense of freedom that complexity gives you. It's not afraid to let you break things, or try. It gives you ownership over your experience.

    Tom Marks: I've spent almost every weekend of the past four months playing this. I've played over 80 hours and every minute has been co-op with the same person. It's a game designed from the ground up with co-op in mind, and that has created interactions unexpected and exciting. When playing alone, you're often presented with the option to disagree with yourself. Those moments help define your characters' personalities and are mostly for show, but when playing with my girlfriend-who sits five feet away from me-we can discuss the choice we want to make before selecting our answers. A plan that often falls apart as we determine the best choice out loud before one of us secretly changes their mind and puts their character at odds with the other.​
     
    Last edited by a moderator: Sep 19, 2015
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