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| Neverwinter Nights Official Forum Highlights & Comments |
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Join Date: Sep 2007
Posts: 406
Rep Power: 3 ![]() |
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Matthew Rorie, Obsidian Marketing/PR Producer In search of default listbox row names, help request. I found a programmer who would know the answer to this, but he's a little slammed at the moment. If I can free some of his time this week I'll try to press him on it. Feel free to ping me via message if I lose track of it... NWN 2 Gold W/MoB I'll try these steps out in the Windows 7 64-bit version when I have a chance and see what happens. In search of default listbox row names, help request. This is the response I got (I apologize if some of this wraps weirdly): "Keep in mind, we didn't always name listbox rows. The listbox row names were almost never actually used in-code but rather were specified mostly as debugging aids. The listbox manipulating script functions came along well after NWN2 had shipped, and as a result, many of the old list boxes from the original game were not implemented in a way that followed a convention compatible with the list box script functions. That said, these seem to be the names that I was able to determine.: characterscreen.xml ListBoxName=SKILLPANE_LIST - Name of skill (from the strref in the skills 2da) characterscreen.xml ListBoxName=FEAT_LIST - Name of feat (from the strref in the feats 2da) characterselection.xml ListBoxName=CharacterListBox - no names chargen_align.xml ListBoxName=ALIGNMENT_LIST - Names of the rows are in the XML chargen_animal.xml ListBoxName=COMPANION_LIST - Resref of the familiar chargen_appearance.xml ListBoxName=APPEARANCE_LIST - The rows are defined in the XML chargen_background.xml ListBoxName=BACKGROUND_LIST - Do not appear to be named chargen_bfeats.xml ListBoxName=ADDED_FEAT_LIST - Name of the Feat (from the strref in the feats 2da) chargen_bfeats.xml ListBoxName=AVAILABLE_FEAT_LIST - Name of the feat (from the strref in the feats 2da) chargen_class.xml ListBoxName=CLASS_LIST - Name of the class (from the strref in the classes 2da) chargen_complex.xml ListBoxName=BACKGROUND_LIST - Do not appear to be named chargen_deity.xml ListBoxName=DEITY_LIST - Do not appear to be named chargen_domain.xml ListBoxName=ADDED_DOMAIN_LIST - Name of domain (from the strref for that domain) chargen_domain.xml ListBoxName=AVAILABLE_DOMAIN_LIST - Name of domain (from the strref for that domain) chargen_familiar.xml ListBoxName=FAMILIAR_LIST - Resref of the familiar chargen_finish.xml ListBoxName=SOUNDSET_LISTBOX - Do not appear to be named chargen_packages.xml ListBoxName=PACKAGE_LIST - Do not appear to be named chargen_race.xml ListBoxName=RACE_LIST - RaceConstant from races 2da levelup_ranger.xml ListBoxName=STYLE_LIST - The rows are defined in the XML chargen_school.xml ListBoxName=SCHOOL_LIST - Do not appear to be named chargen_skills.xml ListBoxName=SKILLPANE_LIST - Name of skill (from the strref in the skills 2da) chargen_spells.xml ListBoxName=ADDED_SPELL_LIST - Name of spell (from the strref in the spells 2da) chargen_spells.xml ListBoxName=AVAILABLE_SPELL_LIST - Name of spell (from the strref in the spells 2da) chargen_subrace.xml ListBoxName=SUBRACE_LIST - SubraceConstant from 2da cutscene.xml ListBoxName=toplistbox - Not named cutscene.xml ListBoxName=bottomlistbox - Not named cutscene.xml ListBoxName=replieslistbox - Not named journal.xml ListBoxName=JournalEntryList - Do not appear to be named module.xml ListBoxName=ModuleListBox - Do not appear to be named partybar.xml ListBoxName=PARTY_LIST - CHAR_BOX #, where # is the index in the list partychat.xml ListBoxName=npclistbox - Not named partychat.xml ListBoxName=replieslistbox - Not named quickspell.xml ListBoxName=QuickSpellListbox - Name of class (from the strref in classes 2da) spells_memorized.xml ListBoxName=SpellList - SPELL_LEVEL_0 through SPELL_LEVEL_9 spells_known.xml ListBoxName=AVAILABLE_SPELL_LIST - KNOWN_LIST EMPOWERED_LIST EXTENDED_LIST MAXIMIZED_LIST QUICKENED_LIST SILENT_LIST STILL_LIST PERSISTENT_LIST PERMANENT_LIST ELDRITCH_ESSENCE_LIST ELDRITCH_SHAPE_LIST |
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