1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Question about "Muling"

Discussion in 'Icewind Dale 2' started by Blades of Vanatar, May 4, 2012.

  1. Blades of Vanatar

    Blades of Vanatar Vanatar will rise again Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Nov 20, 2008
    Messages:
    4,147
    Likes Received:
    224
    Gender:
    Male
    [​IMG] Let's say I have 3 level 10 characters and add a fresh, level 1 character and then the level 1 character dies. If I keep that dead level 1 character in my party, will it still bring down my average level or do they have to be alive to do so?
     
  2. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

    Joined:
    Nov 9, 2003
    Messages:
    1,357
    Likes Received:
    68
    The mule need to be alive at the moment when the kill that awards the exp is made.

    In other words, you can still cash in even if your low level mule gets hit by a damage over time effect such as Melf's Acid Arrow by wasting the opposition before the lowbie kicks the bucket.

    Conversely, once you're happy with the levels of your main characters, you can reap MASSIVE kill exp for your mules by committing suicide with the high level dudes right before the opposition starts to crumble. Say, by letting them "mistakenly" stand within the area of effect of Horrid Wilting that wipes the smirk off the face of the enemies gathered around them for an "easy kill" and let the mules finish them off? Just leave one decently leveled Cleric out of it so that you can resurrect everyone afterwards.. ;)
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.