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Neverwinter Nights For posts concerning BioWare's Neverwinter Nights. BioWare-made modules, Shadows of Undrentide and Hordes of the Underdark expansions should also be discussed here.

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Old Sun, 23rd Jun '02, 11:21am   #1
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I can't find anything on this in the manual, but it seems as though every few levels you get a bonus attribute (str, dex, con, etc). You get to pick which one you want to increase. I didn't know this at first, so I created my first char, a cleric, with 18 wisdom. Once I realized I can get higher wisdom as I leveled, I started over and only gave him 16 wis.

Seems like a big omission if it isn't in the manual, as you waste 6 points going from 16 to 18 in any particular attribute. Those 6 points can really help in other areas...

Anyone have a link explaining how the bonus attributes work? Do all classes get them at a specific level interval, and if so what is it?
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Old Sun, 23rd Jun '02, 11:50am   #2
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Quoting the manual, p. 146:

Quote:
ABILITY SCORES
At levels 4, 8, 12, 16, and 20, the character can raise one of his or her ability scores by 1 point.
It's a big book. You need to read it more carefully.

[This message has been edited by Taluntain (edited June 23, 2002).]
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Old Sun, 23rd Jun '02, 12:34pm   #3
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Big indeed, but good to read at bedtime
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Old Sun, 23rd Jun '02, 2:24pm   #4
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Setting one attribute to 18 at start doesn't have to be a waste, does it? I'm admittedly rather new to 3rd ed rules, but there's something to be said for specializing instead of getting well-rounded. Many times you're better off being excellent at something rather than decent at everything. I guess this is the bane of the Renaissance Man in these times.

18 gives you +4, while 16 gives +3. If you select skills based on this attribute it should prove useful.

I'm considering playing a character with a maxed starting attribute and then put the four first stat increases into that attribute as well, getting it to 22.
It would be most interesting to read some comments on this by some veteran 3rd ed players!
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Old Sun, 23rd Jun '02, 6:47pm   #5
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Ah, thanks for the info, I see it now. They should have put a little note in the character creation section, the way they have all those other "see page xxx for more info" notes. It's definitely something you need to know when you're first picking your attributes from the point-buy system.
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Old Sun, 23rd Jun '02, 7:24pm   #6
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Yes, I agree wholeheartedly. Now, I knew that I was going to have a wizard as my main class, with a level of ranger and 2 of paladin(man, I love immunity to disease! ) But I actually miscalculated, gave myself a 14 in intelligence, then, after I had played a bit, I thought to myself "Wait a second, I can only get to 18 INT. Damn, so much for shapechanging myself into a red dragon " Then I read the manual(oh yeah, that thing. I wondered why they were giving me a book for. ) and saw that in actuality, I was getting 5 points to spend as I saw fit. Now I can have my red dragon . Of course, if I had known ahead of time, I would have put 15 into intelligence and left charisma low, and maybe used one of the 5 points and put it into strength so that I don't have to keep unloading stuff because I am encumbered.

BTW, anyone else wish there was a way for quest items to be taken from you when you finished a quest?

most of the stuff in my backpack is from the assorted quests (so many keys! Yikes!)


[This message has been edited by Honour_Shogun (edited June 23, 2002).]
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Old Sun, 23rd Jun '02, 10:38pm   #7
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A lot of the quest items do disappear when you finish the quest, though not all. Of the ones that don't, a good number vanish when you change chapters. Other than that, you just have to toss they away if you don't want them anymore.

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