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| Dungeons & Dragons + The Rest For posts concerning all editions of the Dungeons & Dragons role-playing game, as well as any other tabletop RPG systems. Questions about the rules, discussions about the worlds, gods, manuals, various accessories, rule comparisons and such should all be posted here. |
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#1 |
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Gems: 1/31
Latest gem: Turquoise
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Can someone please detail the flurry of blows ability that a monk has in the DnD rpg please. Seems like a broken skill if I am reading it right could someone point out the disadvantages as well as advantages for me please.
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#2 |
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Gems: 19/31
Latest gem: Aquamarine |
The skill basically allows the monk to make an extra attack in a round. When using the ability all attacks are at a -2. Thus you get one more attack at the price of making all attacks that round at a higher to-hit number. Is that clear? The write up is on page 39 of the PHB.
Does that help? [This message has been edited by Voltric (edited March 17, 2001).] |
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#3 |
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Gems: 10/31
Latest gem: Zircon |
I believe you are probably reading it as being able to do so more than once per round. For instance, 2 extra attacks at a -4? If this is the source of your confusion, it isn't that way. Say the monk gets a +5 attack bonus. With FoB, he makes two attacks at +3. He is not allowed to take 3 attacks at +1.
Oh, and, with Fists of Lightning, however, (see Sword and Fist) they may make 3 attacks at +0. Amon-Ra |
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#4 |
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Gems: 10/31
Latest gem: Zircon |
Wrong example Amon-Ra
![]() When a Monk has a BAB of +5, he has 2 attacks, +5/+2, so with the Flurry of Blows 'activated' that'd become +3/+0/+3. |
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