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Baldur's Gate 2: Throne of Bhaal For posts concerning Baldur's Gate 2 with the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Please post here even if you are playing only the SoA part of the game, but have ToB installed.
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Old Sun, 2nd Apr '06, 4:26pm   #1
Tal Rasha
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I have submitted the latest version of my Improved Summons Mod.
But I think you can only get it from here before the next site update of SP.

Uninstall the old version first, then install this version.

The following are some details of this version:

1> Call Woodland Being
Before lvl18, caster can still summon a Nymph. (NO CHANGE)

During lvl18--lvl25, caster can summon a Dryad(All the names I chose exist in your Dialog.tlk file, so no translation is needed). She has more useful spells than Nymph.
Ability:
--HP 65
--AC 0
--thac0 11
--number of attacks 1
--Immunity to non-magic weapon

From lvl26, caster can summon a Sirine. She has more useful spells than Dryad.
Ability:
--HP 80
--AC -3
--thac0 9
--number of attacks 1
--Immunity to non-magic weapon
--Immunity to +1 weapon
--Can not be dispelled by Death Magic

2> Animate Dead
Before lvl20, caster can still summon a Skeleton Warrior. (NO CHANGE)

During lvl20--lvl24, caster can summon a Skeleton Warrior(80% chance) or a Greater Skeleton(20% chance).
Greater Skeleton Ability:
--HP 110
--AC -5
--thac0 5
--number of attacks 2
--Immunity to non-magic weapon
--Immunity to +1 weapon

During lvl25--lvl29, caster can summon a Greater Skeleton.

From lvl30, caster can summon a Banshee. She has some useful 1-7 wizard spells, and plus 1 Wail of The Banshee.
Ability:
--HP 90
--AC -4
--thac0 7
--number of attacks 1
--Immunity to non-magic weapon
--Immunity to +1 weapon
--Immunity to +2 weapon
--Can not be dispelled by Death Magic
--Each hit the victim must make a save vs death or be doomed for 3 rounds(Allow magic resistance).

3> Mordenkainen's Sword
Before lvl25, caster can still summon a Magical Sword. (NO CHANGE)

From lvl25, caster can summon an IWD version Mordenkainen's Sword in his/her hand to attack the victim from a long distance.
Weapon Ability:
--2d10 slashing damage + 1d10 magic damage
--to hit +10
--enchantment 5
--not allow str bonus
--increase number of attacks by 1

4> Summon Deva/Fallen Deva/Planetar/Dark Planetar
Before lvl30, NO CHANGE.

From lvl30, caster can summon a Solar/Fallen Solar. He/She is a little weaker than the final battle Fallen Solar. And of course you can only summon one Solar/Fallen Solar at a time.
Ability:
--HP 160
--AC -10
--thac0 5
--number of attacks 4
--Immunity to non-magic weapon
--Immunity to +1 weapon
--Immunity to +2 weapon

5> Demonic Summons
(1)Cacofiend: Caster can summon a Cornugon(Baatezu).
(2)Summon Fiend: Caster can summon a Glabrezu(Tanar'ri).

(3)Gate:
Before lvl25, caster can summon a Pit Fiend(Baatezu). Pit Fiend will summon a Cornugon when his HP less than 50%.
Ability:
--HP 120
--AC -6
--thac0 6
--number of attacks 3
--Immunity to non-magic weapon
--Immunity to +1 weapon
--Immunity to +2 weapon

During lvl25--lvl29, caster can summon a Doom Guard(Baatezu). He is tougher than Pit Fiend and when his HP less than 50%, he will summon a Pit Fiend per 60 seconds.
He uses Soul Reaver two handed sword(undroppable).
Ability:
--HP 160
--AC -10
--thac0 7
--number of attacks 3
--Immunity to non-magic weapon
--Immunity to +1 weapon
--Immunity to +2 weapon

From lvl30, caster can summon a Marilith(Tanar'ri). She is more deadly than Doom Guard, and when her HP less than 50% she will summon a Glabrezu per 60 seconds.
She uses Marilith Longsword in her right hand, and Longsword in her left hand. (I know she has six hands)
Ability:
--HP 150
--AC -10
--thac0 6
--number of attacks 5 (You can imagine she uses one hand to block and the other five to attack.)
--Immunity to non-magic weapon
--Immunity to +1 weapon
--Immunity to +2 weapon

6> Elemental Princes
Only improved their AIs.

7> Monster Summons
Monster Summoning I: Ettercap/Hobogoblin Elite/Ogre Berserker
Monster Summoning II: Yuan-Ti/Mustard Jelly/Greater Yuan-Ti
Monster Summoning III: Fire Salamander/Ice Salamander

8> Animal Summons
Animal Summoning I:Wolf/Panther/Brown Bear
Animal Summoning IIire Wolf/Lion/Cave Bear
Animal Summoning III:Winter Wolf/Polar Bear

9> Others
Replaced the death animation of Finger of Death spell and the likes with an IWD version's.
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Old Sun, 2nd Apr '06, 4:51pm   #2
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This sounds sooo promising!

I like the IWD version of FoD effect too! I like IWD effects of spells better, and already have IWD casting graphics...This wilil be cool!
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Old Sun, 2nd Apr '06, 7:04pm   #3
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Hmm, the Demon Summoning sounds overpowered. If you cast Protection from Evil 10' radius, you can cast Gate (at a high level) and watch them destroy anything...

-10 ACs, tons of health, they can destroy anything.
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Old Sun, 2nd Apr '06, 7:48pm   #4
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Well, I do hope that we can choose which component to be installed like most Weidu mods. I haven't tried it yet, though. But I will whenever I have the chance to get home that is!
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Old Mon, 3rd Apr '06, 2:05am   #5
Tal Rasha
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Quote:
Hmm, the Demon Summoning sounds overpowered. If you cast Protection from Evil 10' radius, you can cast Gate (at a high level) and watch them destroy anything...

-10 ACs, tons of health, they can destroy anything.
You know Balthzar's mercenaries. A Marilith can kill about 15 of them before she is destroyed.

And please notice that if you summon a Baatezu and a Tanar'ri at the same time, they will attack each other.
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Old Mon, 3rd Apr '06, 2:57am   #6
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Heh, I haven't actually reached ToB yet... but I'm sure this will be helpful... I'll DL it if this is the final version...
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