Sorcerer's Place Stores: Games, Books, DVDs, Merchandise (buying via these links & our affiliated stores below helps support the site - thanks!) |
||
Have you liked us yet? |
![]()
![]() |
|
|
|
|||||||
| Baldur's Gate 2: Throne of Bhaal For posts concerning Baldur's Gate 2 with the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Please post here even if you are playing only the SoA part of the game, but have ToB installed. NOTE: If you have installed the BG1Tutu or BG Trilogy mods, or intend to play with them installed, you should be posting in this forum! |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Gems: 3/31
Latest gem: Lynx Eye |
Introduction
The Rogue Rebalancing mod is a gameplay modification for Baldur's Gate 2: Throne of Bhaal. This mod strives to bring the Rogue classes (Bards and Thieves) and their respective kits closer to their Pen and Paper 2E AD&D incarnations. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. In so far, Rogue Rebalancing can restore proper dual-wielding skills to Bards and Thieves, revise some of the Bard and Thief kits and their respective high level abilities, add more items useful for Rogues to the game, slightly revise the merchant treatment of stolen goods, enhance the Shadow Thief opponents which the player faces while siding with Bodhi in chapter 2 and introduce a new challenging encounter with a party of Cyric's followers in chapter six. Some of the introduced changes will be applied immediately but, for best results, you should start a new game after installing this mod. More detailed descriptions of all mod components can be found in the documentation section of the Rogue Rebalancing website. Relevant links |
|
Last edited by aVENGER; Tue, 21st Apr '09 at 8:56am. Reason: updated to v4.1 |
|
|
|
|
|
|
#3 |
|
Gems: 3/31
Latest gem: Lynx Eye |
I'm back... for now.
Anyway, it may comfort you to know that I'm working on v3.6 as we speak, though that won't be done before a month or two.
|
|
|
|
|
|
#4 |
|
Gems: 31/31
Latest gem: Rogue Stone |
I really love your mod! I have reccomended it to quite a few people around in the past! Glad to see you back!
|
|
|
|
|
|
#5 |
|
Gems: 4/31
Latest gem: Sunstone |
Could the old difficulty be an optional component for those who tend to take a while before getting ready for Spellhold?
|
|
|
|
|
|
#6 |
|
Gems: 3/31
Latest gem: Lynx Eye |
I'm currently working on difficulty level scaling for the Shadow Thief improvements and the Chosen of Cyric components. If all goes well, it should be ready for the next mod revision (v3.6). However, there are currently no plans for scaling the AI higher than the "Core Rules" difficulty though that may be added in some later revision.
[ June 05, 2007, 08:20: Message edited by: aVENGER ] |
|
|
|
|
|
#7 |
|
Dilettante
|
Good mods never die; they just take longer to get updated.
Really looking forward to adding this, one of my favourite old mods, back into the installation mix. Nice one, aVENGER. Cheers, Luiz. |
|
__________________
Try Luizmods - various useful & fun stuff for BG2. |
|
|
|
|
|
|
#8 |
|
Gems: 8/31
Latest gem: Skydrop |
This is going to make swashbucklers a real monster. Better thaco then a fighter due to higher lvls. Dmg equal to a kensai. Ability to eventually wear plate armor and wield the best weapons. Sounds kinda overpowered.
|
|
|
|
|
|
#9 |
|
Gems: 3/31
Latest gem: Lynx Eye |
Not really. In the unmodded game, the THAC0 difference between the Swashbuckler (with his +1 THAC0 bonus for every 5 levels of experience) and a Fighter's natural THAC0 progression kind of blurs at higher levels. In fact, it almost evens out in the end with the Fighter only besting the Swashbuckler by 2 points. So, as you can see, my change is not that much different in this aspect.
Furthermore, the "Proper Dual Wielding for Thieves and Bards" component of the Rogue Rebalancing mod kind of puts the Swashbuckler at a disadvantage - by giving all other kits his previously unique special ability to put up to three stars into Two Weapon Style. IMO, this change actually balances things out again. BTW, note that the Fighter-like THAC0 progression actually replaces the Swashbucklers original "+1 To hit per five levels of experience" bonus. So, in the end a Swashbuckler will have, at most, the exact same THAC0 as a Fighter of the same level. |
|
|
|
|
|
#10 |
|
Gems: 3/31
Latest gem: Lynx Eye |
The Rogue Rebalancing mod has been updated to v3.6. In summary, this revision adds difficulty level scaling to the Chosen of Cyric encounter and the Shadow Thief improvements, improves compatibility with other BG2 mods (especially BGT and BGTuTu), corrects several errors which were present in v3.5 and adds a number of small improvements, optimizations and tweaks to the AI scripts of all characters and creatures which are a part of the Rogue Rebalancing mod. The first post in this thread has been updated and contains a full list of changes. As always, it is recommended to completely uninstall any old versions of this mod before installing the latest revision
|
|
|
|
|
|
#11 |
|
Gems: 13/31
Latest gem: Ziose |
I recall that the last version of RR I used made the Shadow Thief stronghold absolute murder, so if scaling has been implemented, that's a very good thing.
|
|
|
|
|
|
#12 |
|
Gems: 3/31
Latest gem: Lynx Eye |
Rest assured, the combat encounters of the "Shadow Thief improvements" component have been significantly toned down from what they were in v3.11 (the old version from 2003). In fact, that entire component has been completely redesigned in the recent mod revisions. According to my testing, the combat encounters are now perfectly manageable on Core Rules for a six person party with 750,000 XP per character which is fairly standard for Chapter 3 of BG2:SoA. In v3.6, these encounters are also somewhat easier on Normal difficulty and much easier on Novice.
Furthermore, as of v3.6, only one combat encounter is actually mandatory - the final battle with Aran Linvail and his five bodyguards. Every other battle can now be avoided through stealth, and all plot critical items (such as keys) can now be stolen (via pickpocket skill) without provoking a fight. Also, after Aran Linvail is defeated, the rest of the Shadow Thieves now disperse and flee the guild ensuring a safe return trip for the party. |
|
|
|
|
|
#13 |
|
Gems: 3/31
Latest gem: Lynx Eye |
Rogue Rebalancing has been updated to v3.61. In summary, this small revision adds the French translation to the mod and fixes a few minor issues. Here's the full list of changes:
What's new in v3.61 Core component changes:
|
|
|
|
|
|
#14 |
|
Gems: 3/31
Latest gem: Lynx Eye |
The Rogue Rebalancing mod has been updated to v3.7. In summary, this revision adds a new component which slightly revises the merchant treatment of stolen goods, further improves compatibility with (Easy)TuTu and BGT, allows single-classed thieves to side with Bodhi and brings several mod components even closer to PnP AD&D. The first post in this thread has been updated with the full list of changes.
|
|
|
|
|
|
#15 |
|
Gems: 3/31
Latest gem: Lynx Eye |
The Rogue Rebalancing mod has been updated to v3.71. In summary, this small revision adds the Spanish translation (courtesy of Immortality and Clan DLAN), restores a missing journal entry to Arledrian's quest and resolves a small compatibility issue with the Song and Silence mod.
|
|
|
|
|
|
#16 |
|
Gems: 3/31
Latest gem: Lynx Eye |
The Rogue Rebalancing mod has been updated to v3.8. In summary, this revision adds the proper (PnP) Bard spell progression table as an optional component, makes some minor adjustments to the Swashbuckler thief kit, adds an option to make the bonuses from potions which increase thieving skills non-stackable, resolves the compatibility issues which previously caused the "Shadow Thief Improvements" and the "Chosen of Cyric" components to conflict with a few other mods and further improves the AI of the CoC and STI opponents. Note: it is now mandatory to start a new game after installing the Rogue Rebalancing mod, otherwise you will miss the bulk of the new content which it introduces. The first post in this thread has been updated with the full list of changes.
|
|
|
|
|
|
#17 |
|
Gems: 3/31
Latest gem: Lynx Eye |
The Rogue Rebalancing mod has been updated to v3.81. In summary, this update resolves a few compatibility issues with other mods and fixes several minor bugs. Here's the full list of changes:
Core component changes:
Note: if you currently have Rogue Rebalancing v3.8 installed then you won't have to start a new game after updating to v3.81. Otherwise, starting a new game is required in order for all components to work properly. |
|
|
|
|
|
#18 |
|
Non scholae sed vitae discimus
|
Definitely great stuff - adding this to an EasyTutu game is a great thief experience. Looking forward to my BG2 run with SCSII and RR!
|
|
|
|
|
|
#19 |
|
What can change the nature of a man?
|
This is great, thank you very much and keep up the good work!
|
|
|
|
|
|
#20 |
|
Gems: 3/31
Latest gem: Lynx Eye |
Happy holidays everyone!
The Rogue Rebalancing mod has been updated to v3.82. In summary, this small maintenance update resolves a few compatibility issues with other mods, fixes several minor bugs and further enhances the AI scripts of all characters which are altered or introduced by this mod. Here's the full list of changes:Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
Note: if you currently have Rogue Rebalancing v3.8 or v3.81 installed then you won't have to start a new game after updating to v3.82. Otherwise, starting a new game is required in order for all components to work properly. |
|
__________________
Retired modder |
|
|
|
|
|
|
#21 |
|
Always forgive your enemies; nothing annoys them so much
|
Nice job!
|
|
|
|
|
|
#23 |
|
Gems: 3/31
Latest gem: Lynx Eye |
The Rogue Rebalancing mod has been updated to v3.9. In summary, this release adds several new items to the game, revises some of the items which were introduced in the previous versions of the mod, further expands the "Revised Thievery" component with an option to use the PnP variety of thievery potions and enhances all AI scripts that are used in Rogue Rebalancing through Detectable Spells. In light of these changes, the compatibility with other mods and the recommended install order for Rogue Rebalancing have changed. Please consult the revised Compatibility Guide for more details. The first post in this thread has been updated with the full list of changes.
|
|
__________________
Retired modder |
|
|
|
|
|
|
#24 |
|
Gems: 4/31
Latest gem: Sunstone |
Good to see someone still likes rogues.
One small request: could you break up the thief and bark kit revisions into separate components? I would love to try out the new bounty hunter, but I am far too attached to the current swashbuckler. |
|
|
|
|
|
#25 |
|
Gems: 3/31
Latest gem: Lynx Eye |
|
|
__________________
Retired modder |
|
|
|
|
![]() |
| Thread Tools | |
|
|