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Baldur's Gate 2: Shadows of Amn For posts concerning the second part of the Baldur's Gate saga without the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Posting anything ToB-related should not be done in this forum. If you start a thread with ToB content, it will be moved to our ToB forum.
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Old Thu, 23rd Mar '06, 2:20pm   #1
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I am playing a Conjurer lv8 Dualed to a thief. When I Reached Level9 thief and regained my mage spells I no longer had my bonus spell slots for being a conjuer .Can anyone tell me What the hell is going on?

[ March 23, 2006, 18:34: Message edited by: Taluntain ]
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Old Thu, 23rd Mar '06, 2:46pm   #2
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Perhaps it's something to do with you being a kit? Not heard of this happening before.
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Old Thu, 23rd Mar '06, 4:09pm   #3
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Did you cheat the thief to a kit? The game will only accept one kit (specialist mage is a kit).
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Old Thu, 23rd Mar '06, 4:31pm   #4
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No,I rolled up a conjurer at the start of the game and immediatly dualed to a plain thief(no kit).Shortly after leaving jon's dungeon I had enough experience to reach 9th level and regain my mage spells.but when Ilooked at my spellbook I was missing 1 spell slot at each level.
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Old Thu, 23rd Mar '06, 5:53pm   #5
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That's...very strange. Does it still say 'Conjurer' on the record page?
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Old Thu, 23rd Mar '06, 6:11pm   #6
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yes, my record sheet shows me as conjurer level 8 thief level 9.
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Old Thu, 23rd Mar '06, 6:21pm   #7
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And you're sure you're actually missing the spells? You should have 5/4/4/3, but you only have 4/3/3/2?

In that case, download this (and SK if you don't have it) and follow the instructions in the readme (in the first download) for transferring the extra spells out of one of the CREs onto your character using SK. That should solve your problem.
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Old Fri, 24th Mar '06, 5:02am   #8
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Yes I should have 5/4/4/3 and I did have 5/4/4/3
as a conjurer but after completing my dual class
and regainig my conjurer abilities I have 4/3/3/2.
I used shadowkeeper to replace the missing spell slots and continued playing the edited game while leaving the original unedited saved game in reserve but when I leveled up at 10th level it removed the spell slots again.so I started a new game,rolled up a new character,played til' I completed my dual class and not again!My Spell slots disappear Dammit!
I am playing a pure SoA Game,no Mods,no ToB.This is really pissing me off.I do not want to use shadowkeeper after every level up
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Old Fri, 24th Mar '06, 5:11am   #9
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That's what my mod can do for you. If you copy the nine SPELLMEMORIZATIONMAGE affects from the Affects tab from one of the provided Imoen#.CRE files onto your character, you won't have to change things on every level up. Follow the readme steps exactly and you won't have any trouble.
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Old Fri, 24th Mar '06, 5:35am   #10
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Thanks for the info Felinoid.I looked at the readme(So Imoen will not cry) It looks like it should work.I will try this tomorrow and post the results.I am new here but so far BoM seems to be a class act I thank everyone for thier prompt response.
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Old Fri, 24th Mar '06, 6:00am   #11
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You're quite welcome. In fact, this has actually reminded me of someone else's current Conjurer->Cleric solo, and I wonder if he might not have the very same problem when the time comes. Maybe I should refer him to this thread just in case...
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I am new here but so far BoM seems to be a class act I thank everyone for thier prompt response.
Good. You may even want to stick around; I know I did.

(Note: This post also serves as a buffer so that you might post your results earlier than 24 hours. The board software has this thing about replying to your own post.)
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Old Fri, 24th Mar '06, 9:13pm   #12
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I seem to remember a similar problem with Edwin (also a conjurer). When he leveled to 10 he had less spell slots than he had at lvl 9. It turned out that he had too many to start with and at level 10 his spell count was 'corrected'. Could this be the same bug?
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Old Fri, 24th Mar '06, 11:01pm   #13
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Quote:
I seem to remember a similar problem with Edwin (also a conjurer). When he leveled to 10 he had less spell slots than he had at lvl 9. It turned out that he had too many to start with and at level 10 his spell count was 'corrected'. Could this be the same bug?
Not a bug. Edwin's necklace is only good (adds an extra spell per level) while he is below level 9. That's why I get annoyed when I see people say that Edwin gets two extra spells per level.
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Old Fri, 24th Mar '06, 11:02pm   #14
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Quote:
It turned out that he had too many to start with and at level 10 his spell count was 'corrected'. Could this be the same bug?
No, it's quite dissimilar. Edwin's problem is that his 9th level incarnation, EDWIN9.CRE, has 5/4/3/2/1 at base (8/7/6/5/4 with specialist bonus and amulet), when he should only have 4/3/3/2/1. That's an extra 1st and 2nd level spell that he shouldn't have. When he levels up, it pulls from the MXSPLWIZ.2DA file to give him his new base spell slots, which at 10th level is 4/4/3/2/2. So what ends up happening is that he looses a 1st level spell slot, the 2nd level spell slots stay the same, and he gains a fifth level. So, the problem with Edwin is in the CRE having its spell slots coded directly; when you create a character, it pulls from the 2DA file right away, so that couldn't be the cause of any spell slot problems.

However, it is the same thing that explains why SKing spell slots directly onto your character gets reversed when you level up. Every time someone levels up, the game looks at that MXSPL***.2DA (where *** can be WIZ, SRC, RNG, PRS, PAL, or BRD) to find out what their new number of spell slots should be and plugs it right in there, overwriting any editing you may have done.
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Old Fri, 24th Mar '06, 11:05pm   #15
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Why the necklage behave that way? I doubt Edwin would allow a magical item to render him less powerful.
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Old Fri, 24th Mar '06, 11:22pm   #16
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Quote:
Not a bug. Edwin's necklace is only good (adds an extra spell per level) while he is below level 9. That's why I get annoyed when I see people say that Edwin gets two extra spells per level.
Hmm. I guess that would explain why all the Edwin CREs over 9th level have their spell slots coded at 2 slots per level above what they should be; it's making up for the now non-functional amulet. Still, that suggests that it really is a bug in the amulet that it stops working, and that they didn't intend for him to be short the spell slots given by the amulet even at higher levels. This should be fixed.

EDIT:
Checked Baldurdash, and while they do have a fix for the extra spell slots for the Edwin CREs, there's nothing about his amulet. That kind of suggests that the amulet does work after ninth level, but not necessarily. I should probably check it out.

EDIT2:
Yeah, I don't know what any of you guys are talking about. I CLUAed in Edwin9, leveled him up to tenth level, and he gained a crapload of spells. He went from 7/6/5/4/3 to 7/7/6/5/5, which is exactly what he should have at 10th level, with one bonus spell per level for his specialization and two bonus spells per level for his amulet. I tried leveling up both him and the other higher level versions, and all of them went exactly as expected, with three bonus spells per level.

[ March 24, 2006, 23:49: Message edited by: Felinoid ]
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Old Fri, 24th Mar '06, 11:48pm   #17
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Success! Felinoid's genius has payed off.I copied the nine SPELLMEMORIZATIONMAGE affects from the Affects tab from one of the provided Imoen#.CRE files from the mod onto my character and on level up my spellslots are still there.And now,It's back to green flag racing at the SoA Raceway .But seriously thanks for the help.I really wanted this character to work out.

I wonder what caused this problem in the first place?

[ March 25, 2006, 00:01: Message edited by: Bassil Warbone ]
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Old Sat, 25th Mar '06, 1:20am   #18
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I believe what they are talking about is a bug that only existed in Non-patched SoA. I believe that the official patch fixes it.

I could be remembering wrong though. I haven't read the SoA official patch in quite a while but I remember it was something like that that fixed it.
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Old Sat, 25th Mar '06, 2:13am   #19
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Edwin's amulet adds two spells to every level, including ninth, in an unpatched game (SoA or ToB). No patches change this.

His creature files are, OTOH, screwed with or without the patch. Baldurdash fixes this, as does the upcoming Fixpack.
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