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Baldur's Gate 2: Throne of Bhaal For posts concerning Baldur's Gate 2 with the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Please post here even if you are playing only the SoA part of the game, but have ToB installed.
NOTE: If you have installed the BG1Tutu or BG Trilogy mods, or intend to play with them installed, you should be posting in this forum!

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Old Fri, 7th Oct '05, 2:19am   #1
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1. Wizard-slayers are bad kits in BG1, up until you enter Baldur's Gate. All other mages die before the spell distruption effect start having an effect. I still don't regret using it, though.

2. The banterpack rules. Removes the last aspect BG2 were superior to BG1 after Tutu.

3. Sorcerers blow. Xan were close to useless, and I should've kept him as an Enchanter.

4. When you should recieve the Nymph's cloak, you don't. You recieve the lock of Nymph's hair instead.

5. For some reason, Montaron's HP rolls were gimped. At level 5 Fighter/level 6 Thief, he only had 38 hp. 38!

6. Kivan as an archer with his custom spear he recieves from Talanthyr and the custom bow he recieves in Baldur's Gate is overkill. Nothing could get close to him, and when Kagain tanked, he and Kagain could've taken on Sarevok alone.

7. Kagain with his 20 con as a barbarian is brutal. Nothing could take him down, nothing at all. At level 7, he had 99 hp without raging. 99!!

8. With the new Baldur's Gate II and ToB spells, Clerics are now more than walking bandaids. Entangle, Glyph of Warding, added with an Animate Dead took down most hard opponents, including Sarevok's father.

9. The Tab feature from ToB owns. Ankheg Plate were no longer a pain to recieve, and neither was looting.

10. Don't know if it is a bug or a Tutu feature, but you can actually continue playing after killing Sarevok. Just load the final save and you're set. The downside of this, however, is that you can't see the final movie.

11. When you charm someone, you can no longer speak to them for information. Too bad, but I guess engine limitations changed it.

Pretty much everything after my first run, will continue later on. probably.
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Old Fri, 7th Oct '05, 2:28am   #2
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3. Sorcerers blow. Xan were close to useless, and I should've kept him as an Enchanter.
Imho that depends on what you're planning on using Xan for. in my all melee game Xan is actually pretty decent with 12 mage armor(ring of wizadry), 12 Charm Person, 12 clolour sprays and 5 or so blur's per day.. Mage arm, blur, charm some, walk up, colour spray them, hack'n'slash from hereon

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8. With the new Baldur's Gate II and ToB spells, Clerics are now more than walking bandaids. Entangle, Glyph of Warding, added with an Animate Dead took down most hard opponents, including Sarevok's father.
Granted, tutu need a lot of re-balancing on both the kit fields and spell field..

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10. Don't know if it is a bug or a Tutu feature, but you can actually continue playing after killing Sarevok. Just load the final save and you're set. The downside of this, however, is that you can't see the final movie
Yeah, it's kinda lame you cannot see the end movie, but you could always see it afterwards by clicking the movie sub-menu, no .
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Old Fri, 7th Oct '05, 2:46am   #3
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Though I don't know much about Tutu, I can try to answer the BG1 problems.

4. Do you mean from Sorcerous Sundries? Because that's where you're supposed to take the nymph's hair in order to get the cloak.

5. 38 is actually more reasonable for a 5/6 F/T with 15 CON. The limits are 11 to 48.5; average that out and you get 30.

7. That's just Kagain. With max rolls starting from 15 at first level, he gets 105 at seventh level.

10. Sounds like they screwed up the TotSC content.
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Old Fri, 7th Oct '05, 2:58am   #4
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Imho that depends on what you're planning on using Xan for. in my all melee game Xan is actually pretty decent with 12 mage armor(ring of wizadry), 12 Charm Person, 12 clolour sprays and 5 or so blur's per day.. Mage arm, blur, charm some, walk up, colour spray them, hack'n'slash from hereon [grinning]
My only mage, so he wasn't of much use because of it. I only use spells on 'bosses', not on minions.

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ranted, tutu need a lot of re-balancing on both the kit fields and spell field..
Not really. As I said, now the clerics were usefull, instead of useless.
Archers, however, can be pretty bad with a couple of good tanks, such as Kagain, Minsc, the PC, and/or Shar-Teel with proper equipment.

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Yeah, it's kinda lame you cannot see the end movie, but you could always see it afterwards by clicking the movie sub-menu, no [pondering] .
Nope, another bug.

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4. Do you mean from Sorcerous Sundries? Because that's where you're supposed to take the nymph's hair in order to get the cloak.


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5. 38 is actually more reasonable for a 5/6 F/T with 15 CON. The limits are 11 to 48.5; average that out and you get 30.
It is? No more Montaron for me then, since that blows. He sucks as a fighter, and he's a mediocre thief. He would be useable if the game was 3e and he could use Sneak Attacks, but this is just bad.

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7. That's just Kagain. With max rolls starting from 15 at first level, he gets 105 at seventh level.
I know. I didn't complain, him dual-wielding Bassilus +2 Hammer(+1 electrical damage) and an Axe +1 is quite effective, too. Should've replaced that with a shield though to maximize potential.

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10. Sounds like they screwed up the TotSC content.
Probably, but I don't complain. For the first time ever, I'm doing everything.
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Old Fri, 7th Oct '05, 11:35am   #5
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2. The banterpack rules. Removes the last aspect BG2 were superior to BG1 after Tutu.
As one of the authors, thanks on behalf of the team for the kind words.

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4. When you should recieve the Nymph's cloak, you don't. You recieve the lock of Nymph's hair instead.
Interesting. Which Fixpack are you using? We will look into it.

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5. For some reason, Montaron's HP rolls were gimped. At level 5 Fighter/level 6 Thief, he only had 38 hp. 38!
That's about right for that level. Remember, multiclasses split their HP gained between classes.

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7. Kagain with his 20 con as a barbarian is brutal. Nothing could take him down, nothing at all. At level 7, he had 99 hp without raging. 99!!
Very much so. Though personally I don't make him a Barbarian, because he's Lawful which should make them and Berserkers prohibited. I guess Japh forgot that when he coded it.

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9. The Tab feature from ToB owns. Ankheg Plate were no longer a pain to recieve, and neither was looting.
That is one of the best parts of ToB, yeah.

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10. Don't know if it is a bug or a Tutu feature, but you can actually continue playing after killing Sarevok. Just load the final save and you're set. The downside of this, however, is that you can't see the final movie.
This is a known issue.

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11. When you charm someone, you can no longer speak to them for information. Too bad, but I guess engine limitations changed it.
Yeah, that's an engine limitation. BG1 and BG2 handle charmed creatures differently.

Since someone mentioned Montaron's usefulness, I will point out I coded a tweak to make him a pure-class Assassin (which is more to my taste, anyway). You can find it in Tutu Tweaks, here: http://www.gibberlings3.net/tutu/index.php
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Old Fri, 7th Oct '05, 2:05pm   #6
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As one of the authors, thanks on behalf of the team for the kind words.
No problem, you really fleshed out some of the characters, especially Xan and Kivan. Viconia seemed a bit quiet though, but that may have been neccessary to not have her tell too much so that she repeats herself in BG2.

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nteresting. Which Fixpack are you using? We will look into it.
Latest, number 13 I think it is. But as mentioned above, I was supposed to take it to the Sorcerous Sundries.

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That's about right for that level. Remember, multiclasses split their HP gained between classes.
As I said, no more Montaron for me then. >=/

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Very much so. [Smile] Though personally I don't make him a Barbarian, because he's Lawful which should make them and Berserkers prohibited. I guess Japh forgot that when he coded it.
But why can't he be a Berserker then?

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Yeah, that's an engine limitation. BG1 and BG2 handle charmed creatures differently.

Since someone mentioned Montaron's usefulness, I will point out I coded a tweak to make him a pure-class Assassin (which is more to my taste, anyway). You can find it in Tutu Tweaks, here: http://www.gibberlings3.net/tutu/index.php
Yeah, I could, but I won't. Need to use other characters, too, such as Safana.

[ October 07, 2005, 14:25: Message edited by: Taluntain ]
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Old Fri, 7th Oct '05, 4:10pm   #7
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But why can't he be a Berserker then?
it's in the kit description. berserkers cannot be of lawful alignment.

but i have a question on my own, why are so many fighter-types dual wielding now? what good is a shar-teel with one longsword and one bastardsword or khalid with no strength thac0 bonus, dual-wielding bastard swords?
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Old Fri, 7th Oct '05, 4:43pm   #8
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It is probably because a lot of players dual-wield in BG2, and the option is now available in Tutu. One tweak I would like to see (though don't have the time to code at the moment) would be differing proficiency builds for some NPCs.
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Old Fri, 7th Oct '05, 6:55pm   #9
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Yeah, I SKed the weapon proficiencies in Tutu; couldn't imagine Khalid, or anyone else for that matter, wielding two bastard swords. I mean, the swords are as tall as he is! Great mod, tho...
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