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| Icewind Dale 2 For posts concerning Black Isle Studios' sequel to Icewind Dale. (Check out our IWD2 Walkthroughs). Any unofficial modifications to the game (mods) should also be discussed here. |
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#1 |
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Science may set limits to knowledge, but should not set limits to imagination
Join Date: Jun 2005
Posts: 137
Rep Power: 5 ![]() |
the best way to reach me may well be PMs if i dont respond here (And since in a week i get >3000 spam messages in my email)
**UPDATES at bottom of post** ok, heres what i've been doing: I programmed a dll (well, modified one of the dlls used for Diablo 2 modding over at the phrozen keep http://www.d2mods.com/). it will load into memory when my modified IWD2.EXE is loaded. It will apply changes to the game from there. All options can be enabled or disabled seperately through a simple, easy to understand text file. so far i have made the following modifications to IWD2 through this system:
Future fixes and options: options for Far Future: read Kit restrictions from file Bypasses ITEMABIL file to make [b]ALL item requirements used (needs some bug fixing) [*]Improved initiative is implemented already it just doesnt do much as i said in a previous post, so, it wont be "fixed". it does exactly what it says it does and i wont make it do something it should not. üüüüüüüüüüüüüüüüüüüüü NEW üüüüüüüüüüüüüüüüüüüü
If anyone has a fix or change they would like to see here the links to the most updated files are here: (tal will be emailed the newest version as well.) IWDCustom with source code (VC++ 6.0) IWD2Custom Without source code (just whats needed for it to work) |
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Last edited by MindChild; Wed, 23rd Jul '08 at 6:00am. Reason: updated for monk AB fix as well |
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#3 |
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Gems: 1/31
Latest gem: Turquoise
Join Date: Aug 2005
Location: Poland
Age: 30
Posts: 1
Rep Power: 0 ![]() |
Great job! As for new features:
It'd be nice to add spontaneous casting for druids (summoning spells). And I suppose that reintroducing 3d accelration as in IWD1 is not possible? PS.Improved initiative - I can't find that post about it, any link? I thought it didn't absolutely anything, this can't be fixed? |
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#4 |
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I'm gonna eat your soul!
Join Date: Jun 2005
Location: Blood Wars
Age: 39
Posts: 8,926
Rep Power: 13 ![]() |
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#5 |
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Science may set limits to knowledge, but should not set limits to imagination
Join Date: Jun 2005
Posts: 137
Rep Power: 5 ![]() |
Its been updated a little.
@Borsook - I added spontaneous druid casting just for you (summoning spells )And as far as 3d acceleration...yeah...no clue where to start or how that works may have taken like...2 years? but ive been busy with life stuff in other states Also, due to a recent post on usefulness of rogues, i added an option for attack multipliers to be implemented again. [ April 13, 2007, 08:40: Message edited by: MindChild ] |
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#6 |
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Gems: 1/31
Latest gem: Turquoise Join Date: Feb 2008
Posts: 2
Rep Power: 0 ![]() |
Bypasses ITEMABIL file to make ALL item requirements used
uh, was this a requested feature??? I sure hope not, because any multiclass characters have now lost the ability to use items they previously could. for example, a cleric/fighter can no longer use cleric wands or scrolls. Moreover, use magic device skill is now completely worthless for bards and thieves. Is there a way to turn this off??? there appears to be no way to do so in the config.txt file. otherwise, all the other changes seem to work fine. |
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#7 |
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Science may set limits to knowledge, but should not set limits to imagination
Join Date: Jun 2005
Posts: 137
Rep Power: 5 ![]() |
this is what happens when i'm narrow minded in my play style X_X
ok, thats been disabled for the time being. Also, another update, you can now set max level and exp in the txt file (as well as remove ecls and/or favoured classes for all races...you can do this in the 2das for diff ecls or favoured classes). Just make sure you have the proper files for spell gain and bonus feats etc otherwise the game may break. I dont specialize in 2da formulas or PnP knowledge but there are a good few who have looked into it and made such files. |
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Last edited by MindChild; Sun, 24th Feb '08 at 5:29pm. |
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#8 |
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Gems: 1/31
Latest gem: Turquoise Join Date: Feb 2008
Posts: 2
Rep Power: 0 ![]() |
thanks mucho!
my game is now complete... |
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#9 |
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Gems: 1/31
Latest gem: Turquoise Join Date: Feb 2008
Location: Stirling, Scotland
Posts: 1
Rep Power: 0 ![]() |
Hey
Nice mod, but I think I'm going to uninstall it: I noticed that it does seem to have affected what items my multiclassed characters use... my nice new paladin/sorcerer can't use the magic missile scroll he uplifted from that naughty Mr Phaen. Also I seem to be having trouble equipping larger crossbows on my punier, bardic characters. I'm afraid I haven't spent enough time analysing the problems to give a better idea of the problem, though. I also noticed that there's now an echo on all the sound effects. It's not a major problem but it was unexpected. Anyone else notice this? Anyway I will play around more when I have the chance and see if there are other item-equipping problems. Cheers |
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#10 |
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Science may set limits to knowledge, but should not set limits to imagination
Join Date: Jun 2005
Posts: 137
Rep Power: 5 ![]() |
yes that seemed to be an effect i was just recently notified of with the item requirements, that has been removed and those bugs dont exist anymore (as far as i've been informed)
I noticed an echo on BG2...to fix it i had to go to my sound effect settings for my sound card and change them back to normal (it seems bg2, even after closed, caused echos in ALL my sounds X_X) |
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Last edited by MindChild; Sun, 24th Feb '08 at 5:28pm. |
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#11 |
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Gems: 1/31
Latest gem: Turquoise Join Date: Jun 2008
Age: 32
Posts: 3
Rep Power: 0 ![]() |
hi all,
this mods seems to make some great improvements, so I tried to install it. first of all, when extracting I get a warning from my virus scanner (avira antivir). however, I ignored this issue, assuming the virus scanner is reporting false positives (see also here ) and continued. unfortunately, when I opened IWD2customdll.exe and click on "patch it", the following text appears: PatchFX v1.30 ============= opening IWD2.exe...OK! performing crc-check ................. failed! PATCH WAS NOT APPLIED! has anyone encountered this problem or has a solution to fix it? cheers, sco |
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#12 |
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Have you installed the official patch first? It might be required... you can send MindChild a PM here too to see if he can help.
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#13 |
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Gems: 1/31
Latest gem: Turquoise Join Date: Jun 2008
Age: 32
Posts: 3
Rep Power: 0 ![]() |
thanks a lot, taluntain, problem solved! I had to install the offical patch, then installation went smooth.
and thanks mindchild for this nice mod, my monk will like it
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#14 |
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Gems: 2/31
Latest gem: Fire Agate Join Date: Apr 2008
Location: Melbourne
Age: 46
Posts: 35
Rep Power: 0 ![]() |
I use this mod and I am VERY HAPPY......................^_* Appreciated.
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#15 |
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Science may set limits to knowledge, but should not set limits to imagination
Join Date: Jun 2005
Posts: 137
Rep Power: 5 ![]() |
Well, i'm glad it's still getting its use. If anyone does have problems or suggestions, feel free to PM me and i'll take a look at it.
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#16 |
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Gems: 17/31
Latest gem: Star Diopside Join Date: Jun 2008
Location: Amsterdam, Netherlands
Age: 27
Posts: 987
Blog Entries: 3
Rep Power: 6 ![]() ![]() ![]() ![]() ![]() |
Dear MindChild,
I used your custom dll fix, and appreciate your work. I didn't manage to disable the finesse alteration, though I did follow instructions. I resorted to using the old IWD2.exe to create characters starting with Weapon Finesse, and switched to the dll-ed exe to play the game. ![]() Also I must say that the dll doesn't work on 32 bit systems, only 16 bit. Anyway thanks for the fix, it's very handy for my monk.
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Last edited by coineineagh; Sun, 8th Jun '08 at 5:06am. |
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#17 | |
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Science may set limits to knowledge, but should not set limits to imagination
Join Date: Jun 2005
Posts: 137
Rep Power: 5 ![]() |
Quote:
the weapon finesse thing...what exactly is the problem... Ah, nevermind, i see it. It seems when i coded the finesse requirements i didnt add a check for the config file >_< You have to be focused not just proficient in a weapon (any weapon)...ok let me fix that then. EDIT: done, fixed...me thinks...try again And i will ask you to remove the program you posted at the other forums as 1: you didnt ask first (i'm a stickler for that kinda thing ya know...perhaps i want it to be a sorcerers exclusive ) and 2: you distribute things that shouldn't be distributed (mainly, an EXE only included in the purchased game that has been cracked with a no-cd crack which promotes piracy.)
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Last edited by MindChild; Mon, 9th Jun '08 at 9:28am. |
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#18 | |
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Gems: 17/31
Latest gem: Star Diopside Join Date: Jun 2008
Location: Amsterdam, Netherlands
Age: 27
Posts: 987
Blog Entries: 3
Rep Power: 6 ![]() ![]() ![]() ![]() ![]() |
Quote:
I apologize for distributing your material. For the record, I did ask you, months ago - I sent an e-mail to the address in the readme ('lorilith'). But I'm glad I could inform you of the Finesse problem. As for the 32bit error message; it's something I got on my IBM notebook, but not on my home PC. My solution was to copy the fixed version to my notebook. Assuming this would be a frequent problem, I thought it would be important to offer an alternative to other players. I haven't seen any talk on the fora about this, though, so maybe it's just my problem. I hope there are no hard feelings, I just wanted to help out. |
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#19 |
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Science may set limits to knowledge, but should not set limits to imagination
Join Date: Jun 2005
Posts: 137
Rep Power: 5 ![]() |
hm, if you did ask, it must have been moved to junkmail (alas, the constant fight on spam).
What error were you getting on the IBM with the dll patcher? |
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#20 |
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Gems: 17/31
Latest gem: Star Diopside Join Date: Jun 2008
Location: Amsterdam, Netherlands
Age: 27
Posts: 987
Blog Entries: 3
Rep Power: 6 ![]() ![]() ![]() ![]() ![]() |
All PCs are 32bit systems? - boy do I look stupid...
It was something like: ERROR: This program was designed for use in a 16bit subsystem, and cannot work on a 32bit system. It's probably got to do with the special IBM software, I guess. |
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#21 | |
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Science may set limits to knowledge, but should not set limits to imagination
Join Date: Jun 2005
Posts: 137
Rep Power: 5 ![]() |
Quote:
anyone else have a clue there? |
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#22 |
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Gems: 1/31
Latest gem: Turquoise Join Date: Jun 2008
Posts: 2
Rep Power: 0 ![]() |
I dont think changing Max level and Exp works?
![]() I set the level to 40 and Exp to big enough value but it still says godhood after level 30. The patcher from Avenger works well however so i know its not a 2da issue. Was this even supposed to be able to go to levels higher than 30? |
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#23 |
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Science may set limits to knowledge, but should not set limits to imagination
Join Date: Jun 2005
Posts: 137
Rep Power: 5 ![]() |
boy...thats a little irritating...somehow i lost that change in the updates...so, yeah, it doesnt work as of right now (i KNOW i put it in there...) because the code isnt even there.
arg...good catch. Ok, when i get home tonight i'll put that back in... will someone check the monk robe fix and try equipping and unequipping armour and weapons with it enabled to make sure that fix made it in there... (leaving for work right now so i cant till tonight) edit: ok the files above should be fixed now, would you care to try the new one and make sure that the level and exp changes are indeed working now? |
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Last edited by MindChild; Thu, 12th Jun '08 at 3:22am. |
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#24 |
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Gems: 1/31
Latest gem: Turquoise Join Date: Jun 2008
Posts: 2
Rep Power: 0 ![]() |
It works!
![]() Thanks! |
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#25 |
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Science may set limits to knowledge, but should not set limits to imagination
Join Date: Jun 2005
Posts: 137
Rep Power: 5 ![]() |
awesome, let me know if anything else comes up.
With the amount of sleep i get on my working days, you'd be surprised the kind of things i end up missing (one time i actually lost my keys for a good 30 mins...my wife let me know she found them...i was holding em...whew, talk about absent minded) |
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