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Icewind Dale 2 For posts concerning Black Isle Studios' sequel to Icewind Dale. (Check out our IWD2 Walkthroughs).

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Old Fri, 31st May '02, 10:49pm   #1
griffin1987
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what the hell? please cmon!!
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Old Fri, 31st May '02, 10:54pm   #2
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IWD2 has been fully converted to the D&D 3rd edition, so there are no kits, and no need for kits because all classes are more customizable through skills and feats.
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Old Fri, 31st May '02, 10:55pm   #3
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Gotta love an educated question to stir conversation

Griffin1987 ... check out some of the threads in this forum about how IWD2 will use the Third Edition D&D rules. That means no kits ... but the good news is that your characters get Feats and much more flexibility in multi-classing.

It will be a new system for us all to learn, but think of all the fun we can have while learning.
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Old Fri, 31st May '02, 10:57pm   #4
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As you can see when you check the link below, <UL TYPE=SQUARE> http://www.sorcerers.net/ubb/Forum14/HTML/000023.html[/list]this are not really fresh news. Since ranting won't change anything anyway, calm down and look forward to 3e multiclassing. Though it can't really replace some of the kits unique abilities, it will be something completely new for the infinity engine. Eventually we have survived IWD and BG-1 without kits either ...

[This message has been edited by Ragusa (edited May 31, 2002).]
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Old Fri, 31st May '02, 11:09pm   #5
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griffin1987, do you know anything about 3E D&D rules? I would go read up on the FAQ on this board to get a better understanding of the issue. As BTA stated, there is no need for kits in 3E. The feats/skills system is much better and more flexible.

YOu should be cheering about the change not being upset.
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Old Sat, 1st Jun '02, 3:49am   #6
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no i dont know anything about it. your right.
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Old Sat, 1st Jun '02, 3:48pm   #7
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I was upset when they first took out kits too, but then i really started to like 3E multiclassing. I think it will be a great game.
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Old Sat, 1st Jun '02, 6:14pm   #8
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yes i agree...i have looked up this stuff. pretty cool (i like it better) but i instead of just having the class name ranger...it looked cooler with "Archer"
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Old Sun, 2nd Jun '02, 6:30am   #9
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Yeah, I mean, the class kit names sound cool. Kensai, Blade, Assassin, etc, etc. You know?
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Old Sun, 2nd Jun '02, 4:31pm   #10
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Yes of course the kit names "look cool." But wouldn't you rather have substance over style?
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Old Mon, 3rd Jun '02, 5:10am   #11
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griffin1987, just make a fighter or ranger, (fighter might work better, they get more feats) and give him only feats that involve archery, such as(not sure if all these are in or not) precise shot, far shot, rapid shot, shot on the run, and such feats, and maybe a couple that involve melee weapons(dont want him getting chopped up now do ya?) and call him an archer. Works perfectly fine.
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Old Mon, 10th Jun '02, 5:13am   #12
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Bah, kits who needs em anyways? I'd much rather build from the ground up.
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Old Wed, 12th Jun '02, 2:21pm   #13
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Are there still the specialised mages?
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Old Wed, 12th Jun '02, 4:41pm   #14
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Yes, specialist Mages are in IWD2. They were never kits, althought they were treated as such in the later releases of 2E.
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