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Icewind Dale 2 For posts concerning Black Isle Studios' sequel to Icewind Dale. (Check out our IWD2 Walkthroughs).

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Old Wed, 18th Sep '02, 11:08pm   #1
Modjahed
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The answer is – 0 (zero).

I have just finished Chapter 3 with my solo character. He is a level 19 character – Cleric of Temps 12 / Fighter 4 / Rogue 3.

The last time I got exp from monster killing was getting 162! Exp for killing an Ice Golem Champion in Chapter 2. Elder Dark Treants give 0 exp, White Dragons give 0 exp, Umber Hulks – 0 exp.

His stats are as follows:

EXP: 180,000

Chaotic Good, Male, Human.

STR 17 (25 when buffed up)
DEX 13 (16 when buffed up)
CON 14 (17 when buffed up)
INT 13
WIS 20 (19 natural, +1 Ring of the Wise)
CHA 04

He has 202 HP (yeah, I put “Max HP”, so what), 192 natural, +10 from Shield.

Saving Throws: Fortitude +17, Reflex +12, Will +19.

Turn Undead level 12, Sneak Attack 2d6.

Bonus spells: lvl 2-5 -> +1, lvl 1 -> +2

Resistances:
Cold 6/- (16 when buffed up)
Piercing, Slashing 1/- (11 when buffed)
Spell Resistance 2/- (24 when buffed up)

Number of Attacks: 3 -> Att. Bonus +16/+11/+6 (+20/+15/+10 when buffed up)

Armor Class: 34 -> Base 10, Armor 8, Shield 2, Deflection 2, Generic 6, Expertise 5.

Damage: 7-17 (14-24 when buffed up) +1d4 electric

Major Skills: Concentration - 13; Knowledge - 23; Diplomacy, Hide, Intimidate, Open Lock - 8.

Major feats: Improved Cleave, Improved Critical, Power Attack, Expertise, Dodge, Snake Blood, Luck of Heroes, Arterial Strike, Discipline, Bullheaded.

Spellbook (level 1 to 6): 7,5,5,4,4,2
Domain spells: 1 each level
Total 33.

Spells needed to buff up: Draw Upon Holy Might, Champion’s Strength, Iron Skins, Divine Shell, Spell Resistance, Protection from Fire (and Lightning).

Throw in 5 Animate Dead, 3 Flame Strikes and Globe of Blades for offense and you get a full view of potential.

Equipment so far:

Warhammer +2 (+1d4 electrical damage)
Shield of Fortitude (+10 HP)
Boring Beetle Full Plate
Cloak of Protection +1
Houndstooth Collar (immunity to Fear and Panic)
Ring of Wise
Ring of Protection +2
Bracers *CENSORED*
Wyrm’s Maw (helmet with Cone of Cold ability)
Boots of the North

Other weapons (Fire Morningstar, Returning Axe, Long Bow of Spell Resistance, Longsword +2 (+1 cold damage)) are used when appropriate.

[ September 18, 2002, 23:11: Message edited by: Modjahed ]
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Old Wed, 18th Sep '02, 11:14pm   #2
Vormaerin
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yeah, zero sounds about right. You are level 19. That encounter is designed for characers around 11 or 12. A juvenile white dragon is only a CR 9 or so in the Monster Manual.
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Old Sat, 28th Sep '02, 4:36am   #3
Scott
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My characters are level 11. It seems ridiculous that golems encountered earlier in the game were worth thousands of xp, and a White Dragon is worth a mere 500. What a huge dissapointment after an intense battle.
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Old Sat, 28th Sep '02, 9:09am   #4
Vormaerin
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The golems are considered very high challenge rating because they have a large number of immunities and resistances. If you know to switch to the particular weapons that hurt them, they aren't that tough. But on paper, they much harder than a juvenile white dragon.
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Old Sat, 28th Sep '02, 7:48pm   #5
Lrd Feanor
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What character editor did you use to get a 19 level by he end of chapter 3. I just finished the game and my characters were level 17.
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Old Sat, 28th Sep '02, 8:06pm   #6
Vormaerin
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He was playing a solo character. Its entirely possible that he got to level 19 without using any editor at all.
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