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Neverwinter Nights 1 & 2 - Toolsets & Fan Modules For posts concerning the Neverwinter Nights series' toolsets and creations made with them. Fan-made modules, their playing, building, scripting etc. should all be discussed here.

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Old Mon, 12th Jan '04, 1:13pm   #1
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Is there any way to export a weapon from the module so I can graphically edit it with Photoshop or similia?
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Old Mon, 12th Jan '04, 4:46pm   #2
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I know it's possible to modify graphics, but is isn't obvious. Use the Photoshop PLT Exporter from here: http://nwn.bioware.com/downloads/misc.html

I've never tried modifying the graphics at all. If this doesn't work, I'm sure there are many alternate weapon graphics packs on NWVault.

[ January 12, 2004, 21:13: Message edited by: Taluntain ]
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Old Mon, 12th Jan '04, 5:42pm   #3
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Cool file! Thanks for the tip mate

edit: Hmz, I did as the readme says, but I need a way/tool to export the file from the module first, and looks like I can only export .erf file, but how to extract the texture of the weapon from the .erf file so I can handle it with photoshop ?

[ January 12, 2004, 18:12: Message edited by: Daed ]
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Old Tue, 13th Jan '04, 9:51am   #4
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Try this:
http://nwvault.ign.com/Files/other/d...58289673.shtml
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Old Wed, 14th Jan '04, 11:58am   #5
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Handy program, I extracted the blade.erf file and I've got the blade.uti file, now I should extract the blade.plt from the .uti right? Or maybe the texture file is a .psd file or other?

edit: Got it, I had to extract the .bif files, not the .erf ones! Now I see all the .tga files

edit 2: Looks like the only .tga files are for creatures and rings/potions, The only Weapon related files are .uti , stored in the Override folder, so is there any way/tool to extract texure file from a .uti file, example file: "nw_wswls001.uti" ?

[ January 14, 2004, 18:44: Message edited by: Daed ]
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