A rather late and fairly short addition to the multitude of reviews of Neverwinter Nights 2 has turned up at Game Industry, awarding the game 4.5/5. Take a peek:
It takes a while before you actually get to Neverwinter city proper, but that is where the plot really gets interesting. You will meet some traveling companions along the way to Neverwinter and if you want you can ask them to join your party. If you do, they will chime in and offer opinions on how you should proceed. Ignoring their opinions might just cost you their loyalty, but if nothing else some of the things they say are likely to make you chuckle.
As I mentioned earlier, all of your companions are fully controllable. Just jump right into any of them to make them the active party member. Any time you are not in direct control of your character or any of your party members, you can guide their actions using a simple yet fairly complete, set of radial options including whether to open locks, disarm traps, remain stealthy, cast spells, use helpful inventory items, or even how close to stay to the active character. This does away with the radial wheel system of selecting actions for your character and for the other members of your party that was in place in the original NWNs.
The full article is but a click
[ January 16, 2007, 01:25: Message edited by: Urithrand ]