Thu, 2nd Feb '06, 10:40pm
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SPS Account HolderSenior News Editor
Join Date: Dec 2002
Location: I wish I were in the land of coffee...
Posts: 16,675
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Yet another preview of Dungeons & Dragons Online on the horizon. This time, it's MMORPG.COM. The text is divided into three sections. Basically, things that suck, things that don't and things that don't really. The author seems to like the game, although he has no hopes of it changing the landscape too much. Here's a snip:
Eberron
I think the first, right-off-the bat thing that I had to complain about with this game was their choice to use the Eberron setting for their game. While this is old news, it still chafes me a little bit because, as the newest campaign setting offered from Wizards of the Coast, it just doesn’t feel like Dungeons and Dragons to me. It challenges my pre-conceived notions of the game, especially when it comes to the races. Some behave differently in Eberron, and others (Warforged) are new and don’t carry the recognition of some of the other classic DnD races.
That being said, I can see why Eberron was chosen for this game. First, I wouldn’t be surprised if – and this is pure speculation - that it was a condition that Turbine was forced to agree to in the licensing agreement with Wizards of the Coast (the company that owns Dungeons and Dragons). They’re trying to promote their pen and paper campaign setting, and are hoping to bring MMORPGers to the product. If that isn’t the case, then it may have been chosen (as the developers have been saying) because of its newness. It does allow the devs a little bit of leeway in their storytelling. Whatever the reason, Turbine has done a great job of portraying the setting, giving it the correct feel and ambiance.
Read the rest at MMORPG.COM.
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