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Old Wed, 25th Oct '06, 10:53pm   #1
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Planewalker Games have posted an update and so you can read about the engine of their game, The Broken Hourglass, and the role of XML files in it. Here's a snip:

One of the major design goals of WeiNGINE was to make it easy for developers to create playable material with a minimum of fuss, and without the need for several specialized "editors" to create game content. Instead, almost everything which represents on-screen or behind-the-scenes gamecode is stored in a plaintext XML data file. For Planewalker Games itself, it means that we do not have to spend valuable development time creating and then maintaining a raft of individual file editors, and our designers can create Broken Hourglass material on virtually any computer with access to a common text editor.

Read the rest at Planewalker Games.
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