The Dragonlance Adventures group has published on its homesite a nice preview of the Tir Na n’Og tileset on which the Wyvern Crown of Cormyr
module will be based. Here's a snip:
The nod to history was simply a result of TNO’s original creator. Martin is a professional architect and has a passion for medieval history, medieval architecture, digital photography and fantasy / D&D. Put all of those skills in the hopper and you get a professional building and terrain artist who is able to accurately concept and model medieval buildings that look realistic in terms of their underlying design and engineering – and which are textured with stone native to Northern Ireland.
The original Tir Na n’Og was simply designed as a small add-on to the rural tileset. It was about 80 tiles or thereabouts. The problem was that - at the time he modeled it – Martin was still learning tile modeling and low poly techniques. He was migrating from modeling in Viz (used by professional architects) using millions of polygons in his scenes to a strict low poly approach in 3dsmax with less than 800-1000 polygons or so.
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