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| Game/SP News & Comments |
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#1 |
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We don't normally cover third party modules, but this one is special. It's a humongous module for Neverwinter Nights and one that makes many a promise to whomever reads the following list of features:
Welcome again, hardcore CRPG fans! Yet another two years of development, yet another epic game from me, to you: Tortured Hearts 2. I hope you'll enjoy this creation of mine as much as I enjoyed making it. Some important facts you should know before playing: -This is a BETA version which means you may still find some glitches. I hope you won't: if you do find anything to be fixed, please feel free to contact me. -4000+ hours invested again (not to mention my co-authors who worked hundreds of hours, too) -Cooperative multiplayer (not tested yet) -Heavily open-ended gameplay (fundamental in my book) -No massive hardcore ruleset this time (only HCR XP system: the higher your level, the less XP you get) -NPCs will talk to you any time (they don't sleep at night) -No gold encumbrance, food required, or time restrictions on rest, some areas must use inns. -CEP 1.5 & a few custom tilesets -You play the descendant of the TH1 hero. Starting as a humble craftsman, your first task is to become an adventurer. -Very huge world (260+ areas) with one big city/sewers system, 5 other inland settlements, some islands, and the usual dungeons, forests etc. -266 NPCs, all of them with individual portraits, most of them custom-made. -207 plot items + plenty of custom weapons and armor -Self-made custom loadscreens -98 custom music files -60+ self-made item graphics -30+ shopping places -Wandering monsters -96 smaller or bigger quests -Tradeskill system: Gold Panning, Mining, Alchemy, Herbalist, Blacksmith, Fletcher, Wood Crafter, Skinning -11+1 henchmen with plenty of interactivity & background. -Henchman command tokens for better handling -Henchman/Protagonist relation system + One of them may fall in love with you -You can have a house, a ship, and your own upgradeable inn -Any alignment, race and class can play the game (naturally) -100-150+ hours estimated playing time (if you tend to read and solve everything) -Cinematic intro and good/evil outcomes -Conversation word count: 409,000 versus 157,000 for TH1 See the original post at NWVault. |
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#2 |
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Gems: 1/31
Latest gem: Turquoise |
If you havent played TH1 you should. While TH2 isnt a continuation of TH1 playing the first one will give you an idea of the scope of Subs imagination and ablity to create a mod that has both a strong central story and moving side stories. Its a great piece of work and Im sure the TH2 will be as well.
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#3 |
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Thanks for the idea, I think I might once I'm done with NWN2 and maybe Spellforce 1-2. Have you played Darkness over Daggerford?
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