|Game/SP News & Comments For general game and Sorcerer's Place news, including your comments on them. All the news items posted here also appear on our front page.|
|Fri, 2nd Mar '07, 12:21am||#1|
We don't normally cover third party modules, but this one is special. It's a humongous module for Neverwinter Nights and one that makes many a promise to whomever reads the following list of features:
Welcome again, hardcore CRPG fans!
Yet another two years of development, yet another epic game from me, to you: Tortured Hearts 2. I hope you'll enjoy this creation of mine as much as I enjoyed making it.
Some important facts you should know before playing:
-This is a BETA version which means you may still find some glitches. I hope you won't: if you do find anything to be fixed, please feel free to contact me.
-4000+ hours invested again (not to mention my co-authors who worked hundreds of hours, too)
-Cooperative multiplayer (not tested yet)
-Heavily open-ended gameplay (fundamental in my book)
-No massive hardcore ruleset this time (only HCR XP system: the higher your level, the less XP you get)
-NPCs will talk to you any time (they don't sleep at night)
-No gold encumbrance, food required, or time restrictions on rest, some areas must use inns.
-CEP 1.5 & a few custom tilesets
-You play the descendant of the TH1 hero. Starting as a humble craftsman, your first task is to become an adventurer.
-Very huge world (260+ areas) with one big city/sewers system, 5 other inland settlements, some islands, and the usual dungeons, forests etc.
-266 NPCs, all of them with individual portraits, most of them custom-made.
-207 plot items + plenty of custom weapons and armor
-Self-made custom loadscreens
-98 custom music files
-60+ self-made item graphics
-30+ shopping places
-96 smaller or bigger quests
-Tradeskill system: Gold Panning, Mining, Alchemy, Herbalist, Blacksmith, Fletcher, Wood Crafter, Skinning
-11+1 henchmen with plenty of interactivity & background.
-Henchman command tokens for better handling
-Henchman/Protagonist relation system + One of them may fall in love with you
-You can have a house, a ship, and your own upgradeable inn
-Any alignment, race and class can play the game (naturally)
-100-150+ hours estimated playing time (if you tend to read and solve everything)
-Cinematic intro and good/evil outcomes
-Conversation word count: 409,000 versus 157,000 for TH1
See the original post at NWVault.
|Fri, 2nd Mar '07, 10:49pm||#2|
Latest gem: Turquoise
If you havent played TH1 you should. While TH2 isnt a continuation of TH1 playing the first one will give you an idea of the scope of Subs imagination and ablity to create a mod that has both a strong central story and moving side stories. Its a great piece of work and Im sure the TH2 will be as well.
|Sat, 3rd Mar '07, 2:07am||#3|
Thanks for the idea, I think I might once I'm done with NWN2 and maybe Spellforce 1-2. Have you played Darkness over Daggerford?