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Old Sat, 24th Dec '05, 3:01am   #1
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The third part of the interview with Lead Designer Ferret Baudoin from Obsidian has been published by RPG Vault. Here's a little piece:

Jonric: How extensive will the game's quest element be? Will there be many optional ones, and any with specific triggers?

Ferret Baudoin: Our story is like Johnny Appleseed, and the quests are what he's constantly dropping behind him. So expect plenty of interesting story-driven quests to provide focus, direction plus phat loot and XP.

There are also side quests to find out there too. At times, you'll have a very full quest log with many tantalizing possibilities. Some side quests involve optional areas of the game - you don't have to go there, but it's usually worth your while if you do. And some are based on companions, with some class quests too.


Read the whole thing at RPG Vault.
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