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#1 |
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Join Date: Jun 2000
Location: Cori Celesti
Posts: 20,797
Blog Entries: 13
Like: 151
Liked 120 Times in 78 Posts
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Gamer-Girl has posted the second part of their interview with Chris Avellone, Obsidian's Lead Designer, we reported on some time ago. Here's an interesting question:
Q: Anyway, moving on to games. Planescape: Torment (hereafter referred to as Planescape) and Star Wars Knights of the Old Republic II: The Sith Lords (hereafter referred to as KOTOR II) were both very content-heavy games in terms of dialogue, sideplots, and easter eggs. Assuming the average player doesn't play one of your games through more than once, they probably won't discover hefty chunks of non-vital gameplay. Does this bother you? Nope. I think each player having a different experience based solely on how they play is important – and if you do it right, they will play the game more than once as a result. People have played Planescape: Torment and Star Wars Knights of the Old Republic II: The Sith Lords multiple times, and they have seen the changes in the gameplay experience. The same trend will continue in our next title, Neverwinter Nights 2. The design team has taken pains to include divergent paths for your style of play. Click here for more of Avellone's thoughts. |
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