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#1 |
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Join Date: Jun 2000
Location: Cori Celesti
Posts: 20,863
Blog Entries: 13
Like: 176
Liked 133 Times in 85 Posts
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Crunchy err... Crispy Gamer has interviewed the good doctors from BioWare who prefer games over dealing with those pesky patients. For a change, the interview doesn't pimp only the latest and greatest from the now EA-assimilated developer, but also looks back: Crispy Gamer: How long have you been interested in role-playing, and how in god's name did you manage to produce Baldur's Gate, a title so far ahead of the competition at the time of its release that it instantly made your company the reigning regent of RPGs? Muzyka: We've both always been huge fans of role-playing games -- we played them all while growing up and all through medical school. Baldur's Gate actually came out of an idea for a game that was originally called Battleground: Infinity -- it was an idea developed at BioWare. We pitched the concept for Battleground: Infinity to a bunch of publishers, including Interplay, and they liked our demo so much that they suggested we consider the Advanced Dungeons & Dragons (AD&D) license and make the first D&D RPG in quite a few years. Since we were big fans of the license and thought it would be successful as a foundation for a game, we jumped at the chance, and Baldur's Gate was the result. We named the engine for Baldur's Gate the BioWare Infinity Engine, after Battleground: Infinity. Like all of our games, the reason we were able to develop it and have it become successful was that we had such great employees at BioWare (and this continues today) -- smart, creative and passionate -- they really care about crafting amazing story-driven, emotionally powerful experiences. The interview encompasses a broad range of topics, though not much in it will be news to anyone keeping tabs on BioWare. Read it here. Thanks to Crispy James for the news. |
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