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| Neverwinter Nights 2 For posts concerning BioWare's Neverwinter Nights 2. (Check out our NWN2, MotB and SoZ Online Walkthroughs). Official adventure packs and the Mask of the Betrayer and Storm of Zehir expansions should also be discussed here. |
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#1 |
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The world changes, we do not, what irony!
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I have recently acquired NWN 2 (without the Mask of the betrayers, yet) and I have taken upon myself to create a Sun Elf Wizard / Eldricth Knight as my first character, so far I'm in Fort Locke. Which means I'm really still in the beginning. I'm familiar with most DnD spells as written in the PHB, but a quick look into NWN 2 has reviled that many in the game haven't got any connection to the PHB. Many are only element-variation of existent spells, like the one that replaces fireball with electric damage.
So, I think the title is pretty much self explanatory. What are the must-have spells? |
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Non Hubris Si Victor |
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#2 |
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The Dreadful Bear
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Not probably the best ones, but I used:
Level 1: Mage Armor, Burning Hands, Magic Missile Level 2: Fireburst, Bull's Strength Level 3: Fireball, Haste, Improved Mage Armor, Heroism Level 4: Stoneskin, Isaac's Lesser Missile Storm Level 5: Hold Monster, Cloudkill Level 6: Greater Stoneskin, Isaac's Greater Missile Storm, Greater Heroism Level 7: Finger of Death, Mass Hold Person + Summon Creature spells. The level 8 & 9 are, to quote the RPGCodex review, "orbital bombardment", "tactical nuclear strike", and "summon Death Star MK2", so you can't go wrong. |
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Pay no attention to that man behind the post. |
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#3 |
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Gems: 7/31
Latest gem: Tchazar |
i suppose you want to use your spell choices for spellcasting and not for buffing up your character for melee (which is what wiz/ek is usually for)
here's my sorcerer's spell picks, it's motb xpac based, but there really aren't any great new spells:- 1 Magic Missile, Identify, Shield, Endure Elements, Prot from Alignment out of these, protalign:evil is one of the best spells, since it makes you immune to mind attacks of all evil aligned enemies, and obviously magical missile for early offense 2 Knock, Mirror Image, Gust of Wind, Blind Sight, Scorching Ray mirror image is good until you get stoneskin, scorching ray is a good offensive spell in motb otherwise you take acid arrow or combust gust of wind dispells any area clouds effect with no save, very good spell! blind sight does nothing now (i think it's bugged since 1.10?) 3 Fireball, Fire Arrow, Haste, Displacement rock solid picks here, fire arrow is great if you play D&D rules or higher (aoe damage) 4 Isaac's Lesser Missile Storm, Stoneskin, Icestorm, Assay Resistance stoneskin is vital spell here, cast on your whole team always, isaac is okay, use icestorm on mobs far away or on rogues (no save), assay resistance is rarely useful 5 Cone of Cold, Firebrand, Cacophonic Burst, Lesser Spell Mantle basically what you use here is firebrand, which is one of the best spells in the game (large damage in a large area, yet no aoe damage!), the rest is cosmetic picks 6 Great Stoneskin, Chain Lightning, Isaac's Greater Missile Storm out of these, isaac is vital because it's magical damage and hits really hard against single targets (20d6), makes some battles a piece of cake take great stoneskin but replace it later with something else 7 Finger of Death, Shadow Shield, Energy Immunity finger of death is great spell if you take it first in original campaign, it arrives just in time for some hard demon battles shadow shield gives death immunities which is needed toward the end, and energy immunity makes dragon battles a cake 8 Premonition, Sunburst, Horrid Wilting not much else to say here, sunburst is just awsome against undead, premonition best defense and horrid is cosmetic, but useful in motb xpac 9 Bigby's Crushing Hand, Wail of the Banshee, Mordenkainen's Disjunction bigby's line is absolute cheating in this game, they're really overpowered cast on enemy and he's disabled for a long time morden is sorta useful but it only works as an aoe spell wail is good in xpack but in original game you don't have a chance to test it unfortunately well i hope this helps with your spell decisions |
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#4 | |||
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The Dreadful Bear
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Leo's list is good too, but:
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Pay no attention to that man behind the post. |
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#5 | |||
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Gems: 7/31
Latest gem: Tchazar |
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not to mention in first levels, it's hard to get enough protection on your mage to make this work Quote:
i just prefer protEvil, it does much more ( i know they stack but such huge bonuses are simply not needed) still, if you want it you can replace great stoneskin for it at level 16, which is exactly the moment you can take premonition i tend to prefer undeath to death however |
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