Sun, 9th Nov '08, 8:18pm
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SPS Account HolderNews EditorMind turning the light off? It plays havoc with my complexion.
Join Date: Jul 2004
Location: The Vale Of Aldur
Posts: 1,358
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Dungeons & Dragons Online Interview at Game Banshee
 DDO's very own Kate Paiz (executive Producer, Turbine) has taken the time to spread a little love with the community over at Game Banshee. Take a peek:
GB: For those who haven't followed DDO for awhile, can you give us an overview of what you've added to the game over the past year and what we can expect from Module 8: Prisoners of Prophecy?
Kate: You bet. We’ve added a tremendous amount of new game features and content over the course of the year, starting with Module 6, The Thirteenth Eclipse. Mod 6 was released in January, and included a new content module, the Vale of Twilight, and increased the Level cap to 16. The level cap included new feats, enhancements and level 8 spells. My favorite 8th level spell introduced was Trap the Soul, which allows a Sorcerer or Wizard to force a particularly nasty monster’s life force and its body into a gem on a failed Will save. This gem can then be used as an ingredient in an Eldritch Device for certain crafting rituals.
The Vale of Twilight brought to life a storyline which has dominated our playerbase this year – the invasion of the Devils Armies of Shavarath, the Plane of Battle. In this first chapter, players had to go to the Vale of Twilight and defend against the Pit Fiend General Arraetrikos, who was aligning the power of Shavarath with Xen’drik in an attempt to open a permanent, coterminous gateway between them.
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