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| Baldur's Gate 2: Throne of Bhaal For posts concerning Baldur's Gate 2 with the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Please post here even if you are playing only the SoA part of the game, but have ToB installed. NOTE: If you have installed the BG1Tutu or BG Trilogy mods, or intend to play with them installed, you should be posting in this forum! |
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#1 |
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Gems: 6/31
Latest gem: Jasper |
I am finishing up my BG1 game and getting ready for BG2. I'm running with a half-elven mage/cleric as my protagonist. I will also be using Edwin and Imoen. I'm concerned that with such a mage heavy party that I may have gold troubles.
Between all the spell scrolls I'll need to buy and the magic items I'd like as well I'm really worried that I'll be perpetually gold starved. I know this place has some really hardcore players. Could anybody give me a few hints or tips to having enough gold for my scrolls and the various magic items I'd like to buy? |
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#2 |
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A revolution without dancing is a revolution not worth having!
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Invest in some potions of master thievery and use Imoen's pickpocket ability to steal scrolls. Plus, you can just memorize the scrolls and use them forever, right?
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#3 |
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Gems: 6/31
Latest gem: Jasper |
Ah ha! I never thought to steal the scrolls before! That answer is simple enough. I'll be sure to do that. Then I'll be able to use my gold on the other items I want to buy.
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#4 |
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Gems: 16/31
Latest gem: Shandon |
Better answer for you. Buy and sell expensive equipment to the fencer in the Shadow Thief Main Hall.
Sell it, steal it, sell it again. Repeat as desired (often a number of times within a potion's dosing). Most merchants will not buy stolen items from you but they will. Same thing works with Roger in the Sewers and the fencer in Mae'Var's guild. Other than that there are a few places where jewels and gems (sometimes a few magic items) can be sold and then bought back for a lower price to be sold again. The evil shark folk underwater city is one place (think at their temple) and the smugglers in the last ToB town is another. Do this enough and you'll have more than enough gold for scrolls and a few goodies as a bonus. |
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#5 |
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Gems: 1/31
Latest gem: Turquoise |
Or if you are going to cheat anyway just drink a few gems. (place a potion and a gem in the inventory screen, select drink potion then switch the gem for the potion and exit the screen. once the PC finishes the drinking animation repeat, you should have a stack of 65535 gems to sell)
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#6 | |
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Gems: 6/31
Latest gem: Jasper |
Quote:
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#7 |
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Gems: 1/31
Latest gem: Turquoise |
not to steal really but to abuse a bug to get infinite gold would be IMO. But to each his own.
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#8 |
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Gems: 6/31
Latest gem: Jasper |
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#9 |
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I think it's cheating to steal, sell the stuff back, and steal it again. You want to steal from one merchant and sell to a fence, that's fine. But then to steal the same stuff back from the fence and sell it to him over and over, well -- the game let's you do it, but it's ridiculous.
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#10 |
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A revolution without dancing is a revolution not worth having!
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I wasn't suggesting the reselling tactic, just steal them once to get them as opposed to spending lots of money for them.
Potions of master thievery are not particularly common though, so save them and drink a few at once, then go around to all of the merchants while the effects are still active. I also suggest quicksaving before each steal attempt in case it doesn't work - nothing like a hundred angry common folk to ruin your day. |
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#11 | |
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Gems: 16/31
Latest gem: Shandon |
Quote:
However, is it realistic to make it so you cannot loot a fencer's stores or treasure/gold after you attack them? Ditto for merchants (though I figure they, unless they make some comment otherwise, are just try to get by/do a job that doesn't require harming anyone and so on). The game is unrealistic in more than one way (in spite of the credit I give it for trying in some respects). |
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#12 | |
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Basically, the steal/sell/steal/sell routine assumes absolute stupidity on the part of the fences. "Why thank you for selling me this rare and expensive item, which is identical to an item which I recently purchased from you and which I seem to have mysteriously misplaced..."
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__________________
I was trying to daydream, but my mind kept wandering. - Steven Wright |
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#13 |
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Gems: 31/31
Latest gem: Rogue Stone |
There are mods to fix that stupidity of selling stolen items to fences over and over. Rogues Rebalancing mod disables the steal option from fences. Hence, you can sell a stolen item only once to a fence. It is not bad though. Get an expensive item (ie:full plate mail) sell it to a regular shop. Steal it back. Go and sell the stolen good to the fence. And you now have double the amount of gp you normally would have, but this is it. Makes sense IMHO and I use it on my games.
Also, it has a component for adjusting NPC reactions upon a failed steal attempt. Copy+pasted from the source: * Merchants will no longer turn hostile after a failed theft attempt. They will instead opt to report the theft to their superiors (thereby lowering the party's reputation) and refuse to have any further dealings with the party * A PC can now talk his way out of a failed theft attempt if one of his mental attributes and/or Lore and Reputation score is high enough In summary, whenever you fail a theft attempt, you now get various dialogue options for dealing with the situation depending on your Intelligence, Wisdom, Charisma, Lore and Reputation scores. The initial requirements are fairly low (12 for either of the mental attributes, 20 for Lore, 14 for good Reputation and 7 for bad Reputation). However, each merchant keeps track of how many times you've tried to talk your way out of a theft, and the aforementioned requirements exponentially rise with every further failed attempt. Also, even with the highest attribute scores, you can have no more than 3 botched theft attempts per merchant. After that, no amount of talking will be able to convince that particular merchant of your "innocence". Waaay better than having to reload after a botched steal attempt or have half of the town hostile. I highly reccomend this mod, it is top quality stuff! |
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#14 |
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Somewhat (or totally) off-topic, but I really don't understand why some mod-makers feel it's necessary to block cheesy tactics. If people want to play legitimately, they wouldn't use those tactics anyway, and if others want to use cheese, why should anyone else care, particularly in a single-player game. I can think of one mod in particular where the author is absolutely obsessed with blocking cheese, to the point where he's spending so much time on this in the next version of his mod that it's turning in to the Duke Nukem Forever of BG2 mods.
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__________________
I was trying to daydream, but my mind kept wandering. - Steven Wright |
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#15 |
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Gems: 6/31
Latest gem: Jasper |
Can anybody tell me how to thieve from a merchant? I had Yoshimo chug a master thievery potion but when I talk to Deidre there is no theft button. What am I missing?
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#16 |
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There are certain merchants you can't steal from (and thus the theft button isn't accessible). Deidre is one of them.
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__________________
I was trying to daydream, but my mind kept wandering. - Steven Wright |
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#17 |
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Gems: 6/31
Latest gem: Jasper |
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#18 | |
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Gems: 31/31
Latest gem: Rogue Stone |
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However, I still enjoy a rounded up, bug and cheese free game. I am not a total perfectionist, but still it is good to know that some people are working hard to perfect such a beautiful game as BG2. |
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#19 | ||
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Gems: 16/31
Latest gem: Shandon |
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Plus with fencers you already have people who have taken efforts to avoid the notice of the law which makes it that much harder to look into crimes done to them. Which guardsman is a fencer going to report the theft of his already stolen merchandise to? Quote:
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#20 | |
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Gems: 5/31
Latest gem: Andar |
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However, I do like the modification which makes all merchants non-stealable. It is realistic, and adds more to the tactical challenge. Back to the unmodded game: there are at least 3 ways to obtain infinite gold without relying on pickpocketing skill or 'gem drinking' exploit, however I'm going to reveal only two of those, since the last one may still not be corrected in Improved Anvil 6.0, thus left opened for exploitation. The first option is: go inside Firkraag's lair level 2, and rest infinite times. Kill any Skeleton Warriors interrupting your sleep and loot their +1 two-handed swrords and other items. They may drop rare and valuable mage scrolls too. The second option is: lowering your reputation to 3 or below, then killing groups of Amnish Guards. They have full plate mails, and drop other random items (including valuable spell scrolls). |
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#21 |
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Gems: 24/31
Latest gem: Water Opal |
Don't forget to pickpocket the guards when you've raised your skill. They are easier to pickpocket than merchants which require a very high skill.
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#22 |
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Gems: 1/31
Latest gem: Turquoise |
Don't leave even the smallest loot on the ground, sell all you don't need.
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#23 |
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Gems: 1/31
Latest gem: Turquoise |
In my SoA game I made over 500K gold (I hoarded a lot of my more expensive equipment too, so I could've made more) and I spent about 300K of it by spending very, very frivolously. Also I had 3 mages too (main character, Imoen and Jan). I doubt you'll have much trouble with money
(atleast in SoA I only just started ToB...)
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