1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Dragon Age Origins: Awakening - review

Discussion in 'Playground' started by Marceror, May 20, 2010.

  1. Marceror

    Marceror Chaos Shall Be Sown In Their Footsteps Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    May 3, 2003
    Messages:
    2,770
    Media:
    226
    Likes Received:
    235
    Gender:
    Male
    I finally purchased Awakening a couple of weeks ago, and just finished it yesterday. All in all, it was a fun expansion. It didn’t exactly compare to the grandeur of Origins, but the story was interesting, the battles were a blast, and the high quality voice acting and level designs really gave it an impressive immersion factor. It felt more like a $30.00 expansion rather than a $40.00 expansion, but as I really needed the escape (my RL job has me working constantly these days… constantly), I’m not going to gripe about this too much.

    I encountered a few bugs, like losing some equipment in the Silverite Ruins… though I didn’t mind replaying that section to work around the bug. There were also quest bugs here and there, where an NPC had the quest icon over their head, but no quest dialogues were offered. Fortunately, those only occurred on a couple of very minor quests… and as far as I can tell the game had technically given me credit for having completed them (Bombs Away was one quest where this happened).

    I had fun with the runecrafting skill, but a BIG warning to folks who wish to use this. Make SURE that you give runecrafting to your main character, and not one of your companions. The reason for this is that the NPC that sells runes and enchants items is in your “camp” (i.e. the main hall of Vigil’s Keep), but only your main character can access his/her crafting skills while in camp. So I was CONSTANTLY buying runes in the camp, exiting to the courtyard of Vigil’s Keep, and having Anders craft runes. But often I would realize I had forgotten something, or I run out of crafting components. So THEN I would have to go back into the main hall, purchase, and leave again. It’s also annoying that when you are in your camp, you can’t open the runecrafting interface to see what recipes you do and do not have. A great way to work around all of this headache is to simply make your main character your runecrafter. It was bad enough that my son, who would occasionally pop into my office to watch me play, thought I was nuts for going back and forth so often.

    Also annoying about runecrafting is that there is no logical sorting of rune recipes. The recipes appear to show up in the order they are added. Once you have a few dozen of them, it becomes a real pain in the neck to determine which recipes you have. If I wanted to craft, say, a masterpiece frost rune I would be forced to look through my entire list to see if I had all the necessary recipes.

    “Um, okay, there’s the journeyman version. Alright, uh, where the hell is the expert… oh, there it is. Uh… uh… okay, I have master. Hmm, uh oh, crap, I don’t appear to have grandmaster! Back to the main hall, to see if it's available there, I guess....”

    The rune recipes should be grouped by type, so that a player can easily identify any missing recipes in a particular progression. Patch please!

    Another gripe is that once your characters are uber high level (I think I ended around level 35), you simply don’t have enough slots on your quick bar to include everything. So you are forced to start pulling stuff off the bar, which for me, ensures that I will never use those abilities again. I would have preferred something akin to NWN2, where your quickbar has multiple “pages.” Again, patch please!

    All in all it was an entertaining expansion. It didn’t diverge from what made Origins a great game, which was a safe and smart way for Bioware to play it. I greatly enjoyed learning the new character specializations, abilities and spells. And damn did my characters become powerful in this game. A mage with >900 mana pool is something to be feared. Combat was definitely on the easy side for most battles, but there were a handful of tougher fights, which were always a welcome change of pace.

    If I were to give it a rating, I’d give it a solid 7.5. With a more appropriate price tag, I might go as high as an 8 or 8.5. It’s definitely worth picking up if you’re into Dragon Age!
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.