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Baldur's Gate 2: Shadows of Amn For posts concerning the second part of the Baldur's Gate saga without the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Posting anything ToB-related should not be done in this forum. If you start a thread with ToB content, it will be moved to our ToB forum.
NOTE: If you have installed the BG1Tutu or BG Trilogy mods, or intend to play with them installed, you should be posting in our ToB forum!

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Old Wed, 17th Oct '01, 1:33pm   #1
Mirkwood
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Here's a weird thing... the enemy Skeleton Warriors you encounter hit as +1, but the summoned Skeleton Warriors hit as +3!

I discovered this playing a shapeshifter and sending a Fire Elemental up against them in the temple ruins... 2 Skeleton Warriors + 2 Greater Mummys - the Fire Elemental is immune to them all (it requires +2 or better to hit) and slowly toasted them all.

The whole Temple Ruins is pretty easy with a druid... Shadows, Shadow Fiends, Wraiths, Mummys, are all useless against the druid elemental summons. The only problem is the Bone Golems, those dudes are nasty\
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Old Wed, 17th Oct '01, 6:02pm   #2
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And what makes you think that summoned skeletons hit as +3? They've got a +1 sword after all!
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Old Wed, 17th Oct '01, 9:02pm   #3
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He may be right, IIRC Skeleton Warriors were able to hit the Balor in the Underdark, who does require +3 or better weapons I believe. And Mirkwood, going through places like Umar Hills, Temple Ruins, and Unseeying Eye all show the power of clerics and druids. But there power is not limited to just these areas. Ask Tiamat.
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Old Thu, 18th Oct '01, 1:18am   #4
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The summoned SW's do have a +1 two-handed sword but it is enchanted +3.
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Old Thu, 18th Oct '01, 7:17am   #5
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Bone golems just suck, their hitting counts as normal!
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Old Fri, 19th Oct '01, 1:19am   #6
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Bone golems are no big deal if you havethat mace from the graveyard, can't remember the name (Mace of Disruption?) - just give it to one of your tanks(Anomen, in my party) - and in a moment you will see a pile of bones on the floor...
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Old Fri, 19th Oct '01, 2:16am   #7
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Bone Golems suck!?! Bone Golems gave me the most trouble in the whole game, no matter what party I had. They are awesome melee fighters... -3AC, 3d8 +3, and a heap of immunities. Nasty looking too... the first time I went through the Temple Ruins they scared the **** out of me!
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Old Fri, 19th Oct '01, 11:37am   #8
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Ok, in my game, when nasty bone golem once spawned trys to bash my summoned skeleton warriors, the dialogue box just shows *weapon ineffective*...as the same with mummies and greater mummies.
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Old Mon, 22nd Oct '01, 5:42pm   #9
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In my game bone golems sucked huge, but Iron golems I can't beat. Actally of all the enemy's I've faced, including the dragons, Iron and other metal golems are the hardest. Obviously it's the weapons I am using. I think golems are weak to smashing or crushing?

RD
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Old Thu, 25th Oct '01, 10:42am   #10
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Iron type golems are more difficult - but here's a trick: find a handy door that the golem is too big to fit through and get a mage to cast Lower Resistance on it. Then you can have you warrior swing, your cleric heal the tank and your mage cast spells on him.

Bone and Clay golems require blunt weapons to hit.

To the original thread tho...
The effective THAC0, AC etc of summoned skeletons depends on the level of the caster (it gets better quality and no chance of a second skeleton at 15th level). Check out the spell description for Animate Dead.
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Old Thu, 25th Oct '01, 11:37am   #11
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Last game played I went to the planar sphere real late. Those golems were so big in the engine room they were stuck. I used gesenbow and sling+5 to kill them no sweat.
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