Donations
GOG.com
Sorcerer's Place Home | Chatrooms | BoM Rules & FAQ
Sorcerer's Place Stores: Games, Books, DVDs, Merchandise
(buying via these links & our affiliated stores below helps support the site - thanks!)

Have you liked us yet?
    


Boards o' Magick BoM Blogs!

Go Back   Boards o' Magick > News Forums > Game/SP News & Comments

Notices

Game/SP News & Comments For general game and Sorcerer's Place news, including your comments on them. All the news items posted here also appear on our front page.

PLEASE SUPPORT SORCERER'S PLACE BY BUYING FROM OUR NEW SHOP!

Reply
 
Thread Tools
Old Fri, 12th Nov '10, 9:21am   #1
RPGWatch
SPS Account Holder
Watching...
 
RPGWatch's Avatar
 

Join Date: Jul 2010
Posts: 3,488
Like: 0
Liked 3 Times in 3 Posts
RPGWatch will become famous soon enoughRPGWatch will become famous soon enough
Default Dragon Age 2 - Interview @ VG Daily

Video Games Daily has an interview with BioWare "Development Manager" Robyn Theberge to discuss the PC version of Dragon Age 2. I'm not familiar with Robyn but the article still left me unclear as to exactly how much the PC version has changed. A lengthy snip:
Hi Robyn. This might not be the best way to start the interview, but what do you think of Fable 3?

You know what, I haven't played it!

I just ask because BioWare seems to be heading in a very Lionhead-ish direction with its RPGs - the key features haven't so much been changed as "digested", arranged in a more intuitive way. How far do you think you can follow that approach before the underlying complexity of your game suffers?

We've kept a lot of those core values, especially on PC. On consoles, we've definitely moved into more of an action-based RPG just so, you know, we're going to quarry that line, between the core group and the [casual] people. We want to sell videogames. We want to appeal to as many people as possible. And that was one thing with our feedback - we have forums, we have a ton of great fans and we definitely listen to them, and respond to their desires and what they'd like to see, what direction they'd like to go in. And that's where a lot of the key changes that we've made to Dragon Age 2 have come from.

How severe are the differences between console and PC versions?

You still have the full tactical menu on the console and the ability to switch between party members - put them on the enemy over here, and then you're going to attack this person. They'll follow all your commands - you can think like a general but you can fight like a SPARTAN now too on the console.

I think there's just more variation now between PC and console on Dragon Age 2. I didn't work on Origins so I can't speak to their decision-making on that. But on Dragon Age 2 they just wanted to appeal to more people, add more combat in for those who wanted it, keep the tactics for people who loved the game and loved that about our games, but take it to another level as well.
__________________
RPGWatch - http://www.rpgwatch.com

Last edited by Taluntain; Mon, 15th Nov '10 at 6:04pm.
RPGWatch is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

All times are GMT +2. The time now is 4:40am.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.