Fri, 12th Nov '10, 9:21am
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Join Date: Jul 2010
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Dragon Age 2 - Interview @ VG Daily
Video Games Daily has an interview with BioWare "Development Manager" Robyn Theberge to discuss the PC version of Dragon Age 2
. I'm not familiar with Robyn but the article still left me unclear as to exactly how much the PC version has changed. A lengthy snip:
Hi Robyn. This might not be the best way to start the interview, but what do you think of Fable 3?
You know what, I haven't played it!
I just ask because BioWare seems to be heading in a very Lionhead-ish direction with its RPGs - the key features haven't so much been changed as "digested", arranged in a more intuitive way. How far do you think you can follow that approach before the underlying complexity of your game suffers?
We've kept a lot of those core values, especially on PC. On consoles, we've definitely moved into more of an action-based RPG just so, you know, we're going to quarry that line, between the core group and the [casual] people. We want to sell videogames. We want to appeal to as many people as possible. And that was one thing with our feedback - we have forums, we have a ton of great fans and we definitely listen to them, and respond to their desires and what they'd like to see, what direction they'd like to go in. And that's where a lot of the key changes that we've made to Dragon Age 2 have come from.
How severe are the differences between console and PC versions?
You still have the full tactical menu on the console and the ability to switch between party members - put them on the enemy over here, and then you're going to attack this person. They'll follow all your commands - you can think like a general but you can fight like a SPARTAN now too on the console.
I think there's just more variation now between PC and console on Dragon Age 2. I didn't work on Origins so I can't speak to their decision-making on that. But on Dragon Age 2 they just wanted to appeal to more people, add more combat in for those who wanted it, keep the tactics for people who loved the game and loved that about our games, but take it to another level as well.
Last edited by Taluntain; Mon, 15th Nov '10 at 6:04pm.