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| Baldur's Gate 2: Throne of Bhaal For posts concerning Baldur's Gate 2 with the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Please post here even if you are playing only the SoA part of the game, but have ToB installed. NOTE: If you have installed the BG1Tutu or BG Trilogy mods, or intend to play with them installed, you should be posting in this forum! |
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#1 |
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Gems: 5/31
Latest gem: Andar |
I made a comparison of the best bows by calculating their expected damage.
I assumed elven archer with 19 dexterity and varied character level, equipment and monster AC to get expected damage per round. There are 2 effects that I assumed, but didn't verify: -bracers of extraordinary specialisation give +2 DMG like advertised. -elves get boost only to Trak0, not damage Also, I was not sure about Tuigan Bow damage. The description says it's +1, but +1 bows normally don't get anything...to be safe, I calculated 2 versions; Tuigan Bow is like in desctription, Tuigan- is weakened. Also, I didn't take into account amount of damage wasted on the last arrow; when enemy has 1 HP and you do 10 damage, 9 is wasted. On average each bow wastes a little less than 1/2 arrow damage per kill, so stronger bows look a bit better than they would in game. I didn't try to estimate whether it's a big effect, in hard fights (=enemies are tough), it should be small. Comparison 1, lvl 7, Helm of Balduran, Tuigan bow with arrows +1 vs. Tansheron's vs. Strong Arm with arrows +1. Tuigan- is stronger than Tansheron when enemy AC > -7 or < -19. Enemies with AC so low are rare this early, so Tuigan- wins. Tuigan is stronger than Tansheron when enemy AC > -12 or < -18. Even greater win. Strong Arm always wins against Tuigan- Strong Arm wins against Tuigan when enemy AC < 2. Basically when a roll of 2 is insufficient for Tuigan to win, Strong Arm gets an edge by being more accurate. Comparison 2, lvl 12, Helm of Balduran, Tuigan bow with arrows +1 vs. Tansheron's bow vs. Strong Arm with arrows +1. Tansheron wins against Tuigan- when enemy AC < -14 Tansheron wins against Tuigan when enemy AC < -17 Clearly, Tansheron is not competitive. Strong Arm always wins against Tuigan- Strong Arm wins against Tuigan when enemy AC < -14 Comparison 3, lvl 18, Helm of Balduran, bracers of archery; Tuigan vs. Gesen vs. Strong Arm; Arrows+1 again. At this level almost all arrows hit even the enemies with the highest AC. The speed of Tuigan Bow (even Tuigan-) pwns them both, even on enemies with the lowest AC slightly higher chance to hit doesn't compensate for the speed. Also, because archer gets a nice +6 dmg from being an archer, the +3 to damage from Strong Arm matters less then number of arrows piercing an enemy per second. When levels go up, nothing changes. The sheer speed of Tuigan means more than higher damage of other bows. I was very disappointed with Taralash +5. It gets pwned by Strong Arm. At the end of the game the average damage output per round (no matter what AC) is: Code:
Tuigan Bow, Arrow +1 70,875 Tuigan Bow, Arrow +2 70,875 Tuigan Bow, Arrow +3 70,875 Tuigan Bow, Arrow of piercing 70,875 Tuigan Bow, Acid Arrow 79,425 Tuigan Bow-, Arrow +1 66,375 Tuigan Bow-, Arrow +2 66,375 Tuigan Bow-, Arrow +3 66,375 Tuigan Bow-, Arrow of piercing 66,375 Tuigan Bow-, Acid Arrow 74,925 Tansheron's Bow 51,625 Taralash +5, Arrow +1 51,625 Taralash +5, Arrow +2 51,625 Taralash +5, Arrow +3 51,625 Taralash +5, Arrow of piercing 51,625 Taralash +5, Acid Arrow 58,275 Gesen 62,125 Strong Arm, Arrow +1 62,125 Strong Arm, Arrow +2 62,125 Strong Arm, Arrow +3 62,125 Strong Arm, Arrow of piercing 62,125 Strong Arm, Acid Arrow 68,775 The raw spreadsheet that I used for calculations: http://www.megaupload.com/?d=QFZ2PRLQ Obviously, strength is not the only desired property, but clearly the primary one. And here Tuigan has a big advantage. Did I say that I'm disappointed with the results? It sucks that you can get the best bow so early and for almost entire game you know there will be no upgrade. |
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#2 |
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Gems: 5/31
Latest gem: Andar |
In the original spreadsheet I didn't take into account several effects, so overall damage should be higher...
Also, I included other weapons and cheesy usage of bullets in weapons that have their own. I was surprised how well does Sling of Seeking look here. Code:
92,5 Tuigan Bow, Arrow +1 92,5 Tuigan Bow, Arrow +2 92,5 Tuigan Bow, Arrow +3 98,2 Tuigan Bow, Arrow of piercing 102 Tuigan Bow, Acid Arrow 87,5 Tuigan Bow-, Arrow +1 87,5 Tuigan Bow-, Arrow +2 87,5 Tuigan Bow-, Arrow +3 93,2 Tuigan Bow-, Arrow of piercing 97 Tuigan Bow-, Acid Arrow 70 Tansheron's Bow 70 Taralash +5, Arrow +1 70 Taralash +5, Arrow +2 70 Taralash +5, Arrow +3 74,56 Taralash +5, Arrow of piercing 77,6 Taralash +5, Acid Arrow 81,6 Gesen 95,6 Gesen, Arrow +1 95,6 Gesen, Arrow +2 95,6 Gesen, Arrow +3 100,16 Gesen, Arrow of piercing 103,2 Gesen, Acid Arrow 82 Strong Arm, Arrow +1 82 Strong Arm, Arrow +2 82 Strong Arm, Arrow +3 86,56 Strong Arm, Arrow of piercing 89,6 Strong Arm, Acid Arrow 70,5 Giant Hair, bolt +1 70,5 Giant Hair, bolt +2 70,5 Giant Hair, bolt +3 87,6 Giant Hair, bolt of lightning 76,2 Firetooth 89,7 Firetooth, bolt +2 89,7 Firetooth, bolt +3 93,12 Firetooth, bolt of lightning 73,5 Sling of Seeking, 19 STR, bullet +1 76,5 Sling of Seeking, 19 STR, bullet +2 85,5 Sling of Seeking, 19 STR, bullet +4 82,5 Sling of Seeking, 22 STR, bullet +1 85,5 Sling of Seeking, 22 STR, bullet +2 94,5 Sling of Seeking, 22 STR, bullet +4 88,5 Sling of Seeking, 23 STR, bullet +2 97,5 Sling of Seeking, 23 STR, bullet +4 91,5 Sling of Seeking, 24 STR, bullet +2 100,5 Sling of Seeking, 24 STR, bullet +4 97,5 Sling of Seeking, 25 STR, bullet +2 106,5 Sling of Seeking, 25 STR, bullet +4 70,5 Erinne, bullet +2 79,5 Erinne, bullet +4 Code:
AC10 AC9 AC8 AC7 AC6 AC5 AC4 AC3 AC2 AC1 AC0 AC-1 AC-2 AC-3 AC-4 AC-5 AC-6 AC-7 AC-8 AC-9 AC-10 AC-11 AC-12 AC-13 AC-14 AC-15 AC-16 AC-17 AC-18 AC-19 Tuigan Bow, Arrow +1 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 57,7125 54,675 51,6375 48,6 45,5625 42,525 Tuigan Bow, Arrow +2 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 57,7125 54,675 51,6375 48,6 45,5625 Tuigan Bow, Arrow +3 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 60,75 57,7125 54,675 51,6375 48,6 Tuigan Bow, Arrow of piercing 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 65,88 62,5725 59,265 55,9575 Tuigan Bow, Acid Arrow 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 69,3 65,8125 62,325 58,8375 55,35 51,8625 48,375 Tuigan Bow-, Arrow +1 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 53,4375 50,625 47,8125 45 42,1875 39,375 Tuigan Bow-, Arrow +2 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 53,4375 50,625 47,8125 45 42,1875 Tuigan Bow-, Arrow +3 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 53,4375 50,625 47,8125 45 Tuigan Bow-, Arrow of piercing 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 61,38 58,2975 55,215 52,1325 Tuigan Bow-, Acid Arrow 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 64,8 61,5375 58,275 55,0125 51,75 48,4875 45,225 Tansheron's Bow 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 43,75 41,5625 39,375 Gesen 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 53,9 51,1875 48,475 45,7625 43,05 40,3375 37,625 Gesen, Arrow +1 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 62,825 59,5 56,175 52,85 49,525 Gesen, Arrow +2 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 62,825 59,5 56,175 52,85 Gesen, Arrow +3 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 66,15 62,825 59,5 56,175 Gesen, Arrow of piercing 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 70,14 66,605 63,07 Gesen, Acid Arrow 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 72,8 69,125 65,45 61,775 58,1 54,425 Strong Arm, Arrow +1 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 51,5375 48,825 46,1125 43,4 40,6875 Strong Arm, Arrow +2 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 51,5375 48,825 46,1125 43,4 Strong Arm, Arrow +3 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 54,25 51,5375 48,825 46,1125 Strong Arm, Arrow of piercing 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 58,24 55,3175 52,395 Strong Arm, Acid Arrow 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 60,9 57,8375 54,775 51,7125 48,65 45,5875 Giant Hair, bolt +1 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 43,9375 41,625 39,3125 37 34,6875 Giant Hair, bolt +2 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 43,9375 41,625 39,3125 37 Giant Hair, bolt +3 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 46,25 43,9375 41,625 39,3125 Giant Hair, bolt of lightning 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 60,5 57,4375 54,375 51,3125 48,25 45,1875 42,125 Sling of Seeking, 19 STR, bullet +1 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 48,75 46,3125 43,875 41,4375 39 36,5625 34,125 31,6875 Sling of Seeking, 19 STR, bullet +2 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 51,25 48,6875 46,125 43,5625 41 38,4375 35,875 Sling of Seeking, 19 STR, bullet +4 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 55,8125 52,875 49,9375 47 Sling of Seeking, 22 STR, bullet +1 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 56,25 53,4375 50,625 47,8125 45 42,1875 39,375 36,5625 Sling of Seeking, 22 STR, bullet +2 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 58,75 55,8125 52,875 49,9375 47 44,0625 41,125 Sling of Seeking, 22 STR, bullet +4 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 66,25 62,9375 59,625 56,3125 53 Sling of Seeking, 23 STR, bullet +2 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 61,25 58,1875 55,125 52,0625 49 45,9375 42,875 Sling of Seeking, 23 STR, bullet +4 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 65,3125 61,875 58,4375 55 Sling of Seeking, 24 STR, bullet +2 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 63,75 60,5625 57,375 54,1875 51 47,8125 44,625 Sling of Seeking, 24 STR, bullet +4 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 71,25 67,6875 64,125 60,5625 57 Sling of Seeking, 25 STR, bullet +2 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 68,75 65,3125 61,875 58,4375 55 51,5625 48,125 Sling of Seeking, 25 STR, bullet +4 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 76,25 72,4375 68,625 64,8125 61 Forgot to add it in the post and I don't see an edit button... The revised spreadsheet: http://www.megaupload.com/?d=7NXH45TC |
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#3 | |
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From an old post of mine (quoting an even older post...):
The Tuigan bow is THE weapon for Archers (and for that matter any warrior with ***** in short bows -- Mazzy, for example). In the hands of a short bow expert the Tuigan bow is one of the most potent weapons in the game. I think the Strong Arm is a close second (and my preferred weapon for an archer -- long bows just look cooler for a fighter). Give the warrior types the Tuigan bow with it's low 'to hit' bonus and high rate of fire -- the thieves need the high pluses from the Gesen or Tansheron to hit effectively. An old post of mine: Quote:
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__________________
“I have little patience with scientists who take a board of wood, look for its thinnest part, and drill a great number of holes where drilling is easy.” |
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#4 |
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Gems: 5/31
Latest gem: Andar |
Added Light Crossbow of Speed to the mix. Not surprisingly, normally it's quite bad. Nevertheless at lower levels and with the bolts of lightning it deals more damage than anything else.
The numbers for level 18, compatible with the ones above (correct for Thac0 10...-11): Code:
Light Crossbow of Speed, bolt +1 50,75 Light Crossbow of Speed, bolt +2 50,75 Light Crossbow of Speed, bolt +3 50,75 Light Crossbow of Speed, bolt of lightning 70,7 Spreadsheet: http://www.megaupload.com/?d=4CA93GB1 |
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#5 |
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Gems: 1/31
Latest gem: Turquoise |
Your calculations are way off. You're not taking into account the fact that gesen/firetooth can be used with ammunition for extra damage (scroll down to the very bottom).
Firetooth +5 with Bolts of Lightning 2d8+5+2 +4d4 electrical (save for half) +9 (archer bonus) +2 (gauntlets) +3 (grandmastery) Combine that with Greater Whirlwind = 35 MINIMUM average dmg per shot x 10 = 350 dmg per round. --- Tuigan with Acid Arrows + Improved haste + Critical Strike = 10 APR 1d6+1 +9 +2 +3 +2.5 acid (not multiplied by CS) 370 + 25 acid = 395 damage per round However, this requires improved haste. Otherwise it falls way behind Firetooth. Firetooth can actually do more average damage than Tuigan + Acid Arrows + Improved Haste + Critical Strike, but this requires the opponent failing his saving throws vs the lightning bolt. There's also the fact Firetooth can penetrate protections/immunities way better than Tuigan when required, while also requiring less buffs, making it much more efficient at disrupting spellcasters. Tuigan, however, requires improved haste to even compete with firetooth. Tuigan & Critical Strike and no Imp. Haste vs Firetooth & GW with normal bolts = firetooth wins, hands down. There's also the fact that in the time it takes to buff the Tuigan user with Imp. Haste, Firetooth and GW has already dished out 300 AVERAGE dmg with NORMAL bolts. That means 1-2 nasty beasties are already down by the time Tuigan actually gets going. Crimson Dart +3 > Tuigan with/without improved haste/critical strike anyhow. It's inherent +3, higher average dmg, early access, and infinite ammo just makes it a clearly better choice. |
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Last edited by The Cow King; Thu, 3rd Nov '11 at 8:21pm. |
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#6 | |
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Quote:
The ammo with "ammo-less" weapons is one of many bug exploits out there. By the way, grandmastery nets +4 damage (+5 if you use the GM fix which also give an extra half attack per round). |
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__________________
“I have little patience with scientists who take a board of wood, look for its thinnest part, and drill a great number of holes where drilling is easy.” |
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#7 | |
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Gems: 1/31
Latest gem: Turquoise |
Quote:
Tuigan = HLA + Improved Haste Firetooth = HLA Removing the need for a buff that can only be casted by a mage, unless you want to spend an entire round (that's 300 dmg with firetooth + GW + normal bolts) casting it yourself from an item. Solo = Firetooth wins due to rarity of Improved Haste (unless you want to go your inventory screen and play around with bag of holding every round, certainly not my cup of tea) Party = Higher party dps if you cast Improved Haste on your dual-wielding tank instead Firetooth simply isn't reliant on a spell one cannot cast natively, while also having much better anti-caster, initiative, and immunity piercing properties. There's also the matter of Bolts vs. Arrows, as arrows got nerfed bad after BG1, while bolts didn't. GOING EVEN FURTHER - Vhailor's Helm is infinitely superior for the Firetooth archer, compared to a Tuigan Archer. I don't even need to spell this out, it's so obvious. Not to mention your Simulacra has infinite supply of Lightning/Paralyzing bolts, making Firetooth a simply obvious choice. There's nothing quite like doing 650-700 average damage on the second round (and every round thereafter) after entering combat UNBUFFED, WHILE being completely self-reliant. This is probably the highest single target DPS build in the game. Since your Simmy has xx amounts of GWW (due to your genious insight of going with GWW and Firetooth instead of CS and Tuigan), you can even use it as a front line tank (or to attack whatever beasties get close to you), and use Staff of the Ram, Ravager, etc... with it. Not that it matters, seeing everything on the screen just dies when you enter combat. Oh... ONE MORE thing. Some enemies are immune to critical hits, which reduces the damage of Tuigan significantly (50% to be precise) on some encounters. And like I said, Crimson Dart beats Tuigan anyway. So best picks for ranged weapons are either Crimson Dart or Firetooth. Preferably both (specializing in darts and using Crimson Dart until you get HLAs, then going grandmastery in xbows), skipping short/longbows all together. Rest of the proficiencies are best put to 2h weapons and 2h fighting. That's correct, I just actually tested it. The in game description is wrong (not surprising). |
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Last edited by The Cow King; Thu, 3rd Nov '11 at 9:42pm. |
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#8 | |||||
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Gems: 5/31
Latest gem: Andar |
Quote:
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Also, the final Archer bonus should be +12. I tested it and Thac0 bonus it this high, so dmg should be too. From my calculations, Firetooth with +4 grandmastery deals 39.6 dmg/shot on average (taking into account critical hits and misses and assuming 20% enemies fail saving throws). Sling of Seeking with Str 24 and bullets +4 does 36.5. In this case, it seems that for the final power, unless you go cheesy, slings are the best... Quote:
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I updated the spreadsheet to reflect +4 Dmg from grandmastery and fixed a bug that I had with Firetooth and bolts of lightning: http://www.megaupload.com/?d=3A9KD8ZS |
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#9 | |
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Gems: 1/31
Latest gem: Turquoise |
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If Firetooth doesn't do extra damage with ammo, how am I doing 32 physical damage +2 fire damage +lightning bolt elemental damage? This screenshot is from a L34 archer with Firetooth +5, Lightning Bolts, grandmastery in xbows, no gauntlets, no called shot. ![]() In the picture, the elemental damage from Firetooth and the Lightning Bolts didn't get applied, because the kobold died before they had a chance to get applied. Even if Ranger bonus goes all the way up to +12... 32 damage -12 ranger bonus -5 from firetooth bonus (it's physical damage) -4 from grandmastery = 11 damage. Last I checked, Lightning Bolt doesn't do 11 physical damage. ![]() ^ that's one shot with the elemental damage applied. +2 fire damage from Firetooth's innate gets applied as well, and the lightning damage comes in two parts (if target saves, the other part doesn't apply, and there's the save vs. text instead of it). ALL damage from firetooth (1d8 +5 +2 fire) gets applied to the ammo you're using. Yes. Nowhere in the description does it state it only applies to melee attacks. Let me break this down for you. Firetooth does 1d8+5+2 Bolt of Lightning does 1d8 +4d4 (save for half) Archer bonus +9 Gauntlets +2 Grandmastery +4 (+3 in my previous post) This amounts to 2d8 (base die from both ammunition) +5 (firetooth's enchantment bonus, physical dmg) +2 (firetooth's fire damage) +4d4 (lightning bolt elemental damage) +9 (archer bonus) +2 (gauntlets) +4 (grandmastery) 2d8 = average dmg = 9 5 = 5 2 = 2 4d4 (I'm doing the same as in my previous example, assuming enemy saves all bolts) = 5 9 = 9 2 = 2 4 = 4 9+5+2+5+9+2+4 = 36 average damage (with grandmastery applied correctly this time) 36x10= 360 dmg per round on average, even if enemy saves vs. ALL 10x lightning bolts. Not counting in crits. Not requiring Improved Haste, absolutely batshit with Vhailor's Helm, plus all other assorted benefits that I've already listed previously. Firetooth is simply the best archer weapon in the game (high dmg without Imp. Haste, high versatility), it's a no brainer. I've already explained it in my previous post. |
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Last edited by The Cow King; Thu, 3rd Nov '11 at 11:05pm. |
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#10 | |||||
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Gems: 5/31
Latest gem: Andar |
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, but I admit that reading it before I didn't notice the 'average' and there was just minimum. I agree that Firetooth with lightning bolts has the highest damage per hit. Like I said, my calculation taking into account crits and saving throws yielded 39.6 dmg/shot, a little above the Sling of Seeking.BTW is it possible to have STR of 25 with a single class archer? Sling of Seeking does 38.5 Dmg/hit in such case and that's w/out exploiting bugs - which I don't intend to do anyway. Quote:
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Updated the spreadsheet to include the dart: http://www.megaupload.com/?d=WQS63UNX |
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#11 |
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Gems: 13/31
Latest gem: Ziose |
Thats a lot of number crunching.
I thought the Sling of Seeking was the strongest ranged weapon HLA-wise? |
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#12 | ||
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Gems: 1/31
Latest gem: Turquoise |
I guess one could use Draw Upon Holy Might two times per day, but obviously you don't get to keep those.
Half-Orc Generic Archer could attain 24 STR by default, if played through BG1. Quote:
If I made a Firetooth archer, I'd make it a Generic Archer anyway, I can't stand playing good aligned characters. If one is playing vanilla BG2 without the G3 fixpack however, Crimson Dart beats ALL ranged weapons in the game damage wise, since STR dmg gets applied to darts. Quote:
BUT It's... well, a sling. Firetooth also has the added bonus of being able to punch through ALL mage protections. - Protection from Normal Weapons = case of plenty - Protection from Magic Weapons = normal bolts - Stoneskin = lightning bolts - Mirror Image = for some reason, even when the bolt hit an image, I still did 2 fire damage from firetooth sometimes - Mantle = default firetooth ammo (+3) - Improved Mantle = default firetooth ammo - Absolute Immunity = default firetooth ammo No mage is safe against the firetooth. It's the absolute caster killer. If one is playing Generic Archer from Tactics, you can even get 100% magic res with a potion of magic resistance (50% by default). That's 20 bolts per round with Vhailor pummeling against a single mage, while practically every arrow goes through, while being completely safe from fireshields. There's not even an invisibility that helps, since mislead can be killed in a heartbeat. And if we're still even comparing Tuigan vs. Firetooth, Firetooth also beats Tuigan at L13 with normal bolts. That's not even accounting for the fact that you can use Vhailor by that time to clone yourself and shoot Lightning Bolts with your Simulacra. That's not even accounting for the massive thac0 boost and +4 enchantment that punches through almost anything in SoA. Improved Haste will also get attempted dispel in almost every mage encounter in the game when using Tuigan. |
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Last edited by The Cow King; Fri, 11th Nov '11 at 11:32am. |
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#13 | ||
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Gems: 5/31
Latest gem: Andar |
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#14 |
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Gems: 1/31
Latest gem: Turquoise |
This hasn't been fixed in G3 fixpack? Imo a bug of massive magnitude.
And btw, that Half-Orc Generic Archer actually gets to 25 strength if played through BG1, I forgot the second attribute bonus from Wrath trial is STR for fighters, giving +3 STR total. 19 default 20 with tome of STR in BG1 23 with hell trial 24 with deck of many things 25 with machine of lum I forgot however, that the STR damage gets applied only to non-magical darts, so it doesn't work with Crimson Dart. Might even work with G3 fixpack, haven't tried. |
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Last edited by The Cow King; Fri, 4th Nov '11 at 10:40am. |
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#15 | |
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Gems: 5/31
Latest gem: Andar |
Just tried the dart with G3 fixpack and Minsc having 18/91 str and no proficiency in darts does 8-10 damage, which looks like 1-3+3(dart)-1(no proficiency)+5(str).
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[/quote]20 with tome of STR in BG1 23 with hell trial[/quote] Hell trial does +2, not +3. So 24 with Tutu and 23 w/out. ---------- Added 0 hours, 2 minutes and 28 seconds later... ---------- Also Asomething, the longsword gives 24 STR for a while, so getting to this level is easy. |
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#16 | |
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Gems: 1/31
Latest gem: Turquoise |
Wrath Trial gives +3 STR for Generic Archer (fighter kit in tactics mod). Rangers get +2 STR +1 CON.
Wrath Trial gives +2 STR +1 primary stat, unless you have "optional, but cool" installed from G3 fixpack (which I personally never install). These are all the bonuses you can get (excluding mods besides G3 fixpack), BG1 included: Code:
Fear: Good: Immunity to +1 or lower weapons Fear: Evil: +2 CON, Cloak of Bravery Greed: Good: +2 saving throws, +20k XP Greed: Evil: +15 HP, Blackrazor, +11k XP Pride: Good: +20% Fire/Cold/Elec Resistance Pride: Evil: +200k XP, +22k XP, loot Self: Good: +10% Magic Res, -2 HP, -1 DEX, -75k XP Self: Evil: -2 AC Wrath: Good: +1 WIS, +1 CHA Wrath: Evil: +2 STR, +1 primary stat BG1, +1 all (+3 WIS) Lum, +1 all Deck, +1 primary Quote:
Getting to 24 STR is definitely not easy, unless the Wrath Trial stacks with STR belt. |
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Last edited by The Cow King; Fri, 4th Nov '11 at 11:34am. |
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#17 | ||
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Gems: 5/31
Latest gem: Andar |
Updated the spreadsheet, fixed a bug where crimson dart made 1D4 instead of D3 damage, added strength bonuses to it, included whirlwind calculations.
I also added haste calculations. It's interesting because haste is quite common early on (I use it like always) and it keeps the limit of 5 attacks/round, so faster weapons get capped and perform worse then they would otherwise. Actually Gesen w/out arrows beats Tuigan here. And so does Strong Arm. And the Sling of Seeking. And so on. http://www.megaupload.com/?d=KKM9NHRI It's funny that the best archer seems to be not an elf with a big bow, but a half-orc with a tiny dart (and later either with a crossbow or with a sling, depending on your cheese toleration). ---------- Added 0 hours, 3 minutes and 9 seconds later... ---------- Quote:
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BTW http://www.gibberlings3.net/ seems down.
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#18 | |
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Gems: 1/31
Latest gem: Turquoise |
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#19 | |
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Gems: 5/31
Latest gem: Andar |
I did one more test with the dart, gave Minsc a poition of strength...and he did the same 8-10 damage.
I searched the G3 docs and it says: Quote:
![]() Now I don't understand the 8-10 dmg/hit though... |
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#20 |
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Does the "optional but cool" fixpack install change the reward for the "good" trial or just make it so taking the evil route will not cause a ranger to fall? If your ranger archer falls they lose all the special abilities of a ranger -- I'm not sure if that includes additional damage from the archer class.
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__________________
“I have little patience with scientists who take a board of wood, look for its thinnest part, and drill a great number of holes where drilling is easy.” |
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#21 | ||
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Gems: 5/31
Latest gem: Andar |
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---------- Added 1 hours, 2 minutes and 14 seconds later... ---------- Also, interesting thing. Assuming that you don't use bolts of lightning in Firetooth and that you don't want to fall, the highest damage/round deals Archer(21) / Cleric(26) or (22/24) thanks to the Sling of Seeking, Draw Upon Holy Might and Rightous Magic. Not counting spells that a friendly cleric can cast on any archer, it's 370 dmg/round vs otherwise best 345. With 1/2 GWW + 1 WW (350 dmg/round) it's not very sustainable though. |
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#22 | ||
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Gems: 5/31
Latest gem: Andar |
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---------- Added 0 hours, 6 minutes and 20 seconds later... ---------- Disregard that. I just noticed that I forgot to change a shield that gave me -1 STR. I have 25/25/25 now. |
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#23 |
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25 has always been the cap for any stat in 1st and 2nd ed. games.
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__________________
“I have little patience with scientists who take a board of wood, look for its thinnest part, and drill a great number of holes where drilling is easy.” |
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#24 |
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Gems: 9/31
Latest gem: Iol |
I always liked fire tooth with the pulse ammo. very accurate, deadly, and gives you 5 attacks per round with any character. Though I am unsure what the exact stats for pulse ammo is...
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#25 |
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... I wonder how daggers/axes/hammers compare when wielded by a kensai.
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__________________
“I have little patience with scientists who take a board of wood, look for its thinnest part, and drill a great number of holes where drilling is easy.” |
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