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Old Thu, 1st Mar '12, 10:00pm   #1
RPGWatch
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Default Mass Effect 3 - Odds and ends #3

We start with Casey Hudson being interviewed at Gamespot's Hot Spot. It runs for about an hour, Casey is discussing both ME3 and also talks about chances for an ME3 MMO. You can hear or watch it here.

Patrick Weekes has made a rather humorous post about Turrets: An Informed Debate. A quote in which the Turret has something to say:
I am feeling shy. I will sit here very quietly. Maybe she will go somewhere else. I will be sad if she does, because I love saying hello, but I don't want to hurt her feelings. She might have other things to do besides making friends with such a small thing like me.Maybe she does not even like to say AVAST like a pirate. Oh, here she comes! She DOES like me! She wants to be my friend! Hello new friend! Hello new friend! Hello new friend! She's charging at me! Her hugs feel like sunshine! Hello new friend! Hello new friend! And now she has fallen over and gone to the happy place! Yay!
Mac Walters has also made a post on the Bioware blog regarding The Roadmap to Love and Happiness. A quote about dynamic interactions:
Dynamic Interactions:
Now, more than ever, the relationships in Mass Effect evolve naturally. Characters react to your choices and actions, including, of course, romantic ones. We give you the opportunity to make every interaction mean something in the long term. It's not simply about completing a conversation to get on to the next one; it's about how you interact during each conversation. And it's about each choice you make to evolve that relationship.
At Xbox 360 Magazine Michael Gamble tells us that many different endings exist:
360 Magazine: How on Earth are you going to end Shepard's story in a satisfactory way for everyone?

Mike Gamble: There are many ways to end Shepard's story, right? I wouldn't necessarily say ending Shepard's story means one thing or the other, like life or death or whatever. It comes to a conclusion and how you get to that conclusion.

There a risks involved in how you get there or how you completely not get there. As in the previous games, you'll make a decision and you'll see the outcome and there are huge risks to all of those decisions. It's not cut and dry.

There are many different endings. We wouldn't do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can't say any more than that...
GameZone also has the above news.
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Last edited by Taluntain; Fri, 2nd Mar '12 at 8:06pm.
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