Donations
GOG.com
Sorcerer's Place Home | Chatrooms | BoM Rules & FAQ
Sorcerer's Place Stores: Games, Books, DVDs, Merchandise
(buying via these links & our affiliated stores below helps support the site - thanks!)

Have you liked us yet?
    


Boards o' Magick BoM Blogs!

Go Back   Boards o' Magick > News Forums > Game/SP News & Comments

Notices

Game/SP News & Comments For general game and Sorcerer's Place news, including your comments on them. All the news items posted here also appear on our front page.

PLEASE SUPPORT SORCERER'S PLACE BY BUYING FROM OUR NEW SHOP!

Reply
 
Thread Tools
Old Sat, 9th Jun '12, 2:00pm   #1
RPGWatch
SPS Account Holder
Watching...
 
RPGWatch's Avatar
 

Join Date: Jul 2010
Posts: 3,285
Like: 0
Liked 3 Times in 3 Posts
RPGWatch will become famous soon enoughRPGWatch will become famous soon enough
Default Skyrim - Previews @ Kotaku, Destructoid

Here are a couple of Dawnguard articles, starting with Kotaku who use a bullet-point summary:
The main quest has two different tracks, one for Vampire Lord and one for Dawnguard.
Dawnguard will offer 10-20 hours of gameplay, depending on how you play.
Even though the two story tracks are separate, they'll come together at various key points in the story. "Whatever the Macguffin is," Howard told me, "both sides come together around that point, and then it diverges afterwards."
The demo I played was partway into the Vampire Lord track. The plot involved helping a woman vampire named Serana find her mother, Valerica, who had fled Tamriel to a plane of Oblivion called "Soul Cairn." We performed a ritual to open a portal to Soul Cairn.
...and Destructoid, whose previewer proudly points out he didn't play much Skyrim:
The third-person view of Skyrim was a vast improvement over previous Bethesda games, but you'd still be hard-pressed to find players who prefer it to first-person. It's baffling to me, then, why the vampire form restricts the player to third-person combat. When I asked the developers about the decision-making process behind this, they sheepishly replied, "Well ... it's what we did for the werewolf in Morrowind." Making the same mistake twice is a defining trait of Bethesda, so maybe I shouldn't be so surprised.

No matter what, third-person will be less immersive than first-person, but that doesn't mean it has to be bad. Dawnguard is bad because the animation, combat, and movement of the vampire is incredibly awkward -- a few steps back from what Bethesda achieved in Skyrim. The vampire shuffles forward with his hulking body obscuring most of your view; his hand-to-hand combat has a considerable amount of lag on it; and transforming in and out of vampire form is awkward. Then there are other annoyances, like losing the ability to check out your map or manage inventory in the form. Because, you know, vampires are just too evil to stop and read maps.
__________________
RPGWatch - http://www.rpgwatch.com

Last edited by Taluntain; Sun, 10th Jun '12 at 2:45am.
RPGWatch is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

All times are GMT +2. The time now is 1:33am.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.