Sun, 29th Jul '12, 1:12am
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SPS Account HolderWatching...
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Joystiq - RPGs Deserve A Better Class of Criminal
 Joystiq writes about the quality of villains in RPGs. The article is aimed at jRPGs and, for the most part, I think we fare better on the wRPG side but it's still valid for a lot of games:
Like much of America, I saw The Dark Knight Rises last weekend. Like much of America, I left the theater completely enamored with the vicious (and occasionally ridiculous) villain Bane.
My first thought: "Holy crap, Bane sounds exactly like Deckard Cain."
My second thought: "Why don't RPGs have villains this awesome?"
Okay. Maybe it's unfair to ask every role-playing game to be more like the $250 million blockbuster that everyone on the planet went to see last weekend. And it's absolutely unfair to expect polygonal enemies to exude the personality of a real human being on a thirty-foot screen. But can't RPG makers learn something from the chilling villains in Christopher Nolan's wonderful superhero trilogy? Can the Joker help tell better stories?
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Last edited by Taluntain; Sun, 29th Jul '12 at 3:46pm.
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