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#1 |
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Join Date: Jul 2010
Posts: 3,295
Like: 0
Liked 3 Times in 3 Posts
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Kotaku decide to follow up Chris Avellone to ask exactly what a "spiritual successor" to Planescape: Torment would actually look like if they ever got that Kickstarter rolling:At first glance, the painterly world and the HUD would be as distinctive as something you'd see in Planescape: Torment. We'd need to nail down a new art style, but there's elements related to Planescape that transcend that universe (dimension-bending landscapes, Escher-layouts, etc.). We wouldn't do anything approaching traditional fantasy in the look/layout of the world. Why? Because I'm exhausted with that. And if that's not compelling for people, then they won't back it on Kickstarter, my question of how appealing that is would be laid to rest, and I'll never have to wonder about it again. |
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RPGWatch - http://www.rpgwatch.com Last edited by Taluntain; Tue, 21st Aug '12 at 10:48pm. |
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#2 |
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Main takeaway from this article: Icewind Dale 2's story was written by one guy over a single weekend?
Wow, impressive and frightening all at the same time! Given the time Mr. Sawyer had, he did quite well with the story. Imagine if they'd given him a whole week! |
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You do want to venture forth, don't you? So gather your friggen' party already! |
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