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Old Sun, 2nd Sep '12, 12:00pm   #1
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Default Dragon Age 2 - Unbalanced Narrative @ Joystiq

Joystiq's Rowan Kaiser has penned an editorial about the unbalanced narrative in DA2.
In it, he investigates the strengths and weaknesses in DA2's narrative. A quote:
If anything, Dragon Age 2's imbalanced focus on its city is mild compared to Baldur's Gate 2's gloriously chaotic mess of side quests. From this narrative imbalance come Dragon Age 2's most commonly cited strengths as well as weaknesses. By placing the characters in a relatively static situation over time, dynamic character development is easier and more effective - it's someone akin to Star Trek developing serialization when it used a sedentary space station instead of a traveling ship in Deep Space 9. So Aveline, Varric, and even Hawke herself all feel stronger than most other companions in RPGs, which especially helps Merrill in the finale of her intense questline.
A quote from the article's conclusion:
It does - or tries to do - so many of the things I've wanted RPGs to do with their narratives for a long time, like telling a smaller story in both geography and scope, developing tragedy, and focusing on party members' stories. Yet the problems with doing those things become apparent as well, especially as the locations become tired and the narrative becomes fractured.
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Last edited by Taluntain; Sun, 2nd Sep '12 at 4:32pm.
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