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#1 |
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Join Date: Jul 2010
Posts: 3,495
Like: 0
Liked 3 Times in 3 Posts
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Obsidian has unveiled a Kickstarter campaign for Project Eternity, an "isometric, party-based RPG set in a new fantasy world". The Kickstarter video highlights the talents of designers like Josh Sawyer (Project Director), Tim Cain (Senior Programmer, who points out this is his first "pure" fantasy game) and Chris Avellone. Dialogue and companions are highlighted as key features. They are looking for $1.1M in funding over the next 32 days, with $582k already on the board:Obsidian Entertainment and our legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer are excited to bring you a new role-playing game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur's Gate, Icewind Dale, and Planescape: Torment.The first interview is up at Gamebanshee: Buck: Let's talk mechanics. While the game is certainly far from completion, what are your goals for the character creation and advancement system? Will progression be a standard affair with attributes and skills/perks/feats, or will you be treading into unknown territory? Finally, will there be a major focus on the non-combat abilities that are often overlooked in modern RPGs? |
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RPGWatch - http://www.rpgwatch.com Last edited by Taluntain; Sat, 15th Sep '12 at 2:16am. |
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#2 |
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Highly groovy.
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You do want to venture forth, don't you? So gather your friggen' party already! |
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#3 |
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Gems: 14/31
Latest gem: Chrysoberyl |
If I were to name the top 5 things that make the classics what they are dialogue and companions would be only be top 4 and 5. First and most important would be the general mood of the game (what is this game about? setting, music, theme, overland, border, goal/lack thereof), second would be the lore (consistency- in BG2 you could be reading item descriptions, random books, spell scrolls, NPC backgrounds or spending your time talking with random NPCs and still have fun), third would be the balance between the complexity of game mechanics and the ease with which the player can navigate through them. Fourth would not only include dialogue, but how well the player is able to interact with the world created by the game (and is related to #2) and NPCs are a mere fifth because if the previous four suck...
The way the game is being described atm makes it seem too formulaic for me. Though to be fair, it's much too early to tell conclusively. |
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Last edited by Paracelsi; Sat, 15th Sep '12 at 12:26pm. |
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#5 |
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Gems: 13/31
Latest gem: Ziose |
They already reached the founding goal.
Kinda scary how fast they hit $1,116,175. Wish people would kickstart me! LOL Anyway! Looking forward to the stretch goals! |
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"When in doubt, Nahals's Reckless Dweomer!" |
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#6 |
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Simple mind, simple pleasures...
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What happens to peoples money if the project falls on its arse? I very much doubt it would get refunded.
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As blushing can make a harlot pass for a virtuous woman; modesty may make a fool seem a man of sense |
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#7 |
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Join Date: Jun 2000
Location: Cori Celesti
Posts: 20,857
Blog Entries: 13
Like: 174
Liked 132 Times in 85 Posts
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Money's not actually taken until a project is funded, so until then all you're basically doing is pledging that you'll support it financially. And you can always revoke your pledge until the end.
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