Sorcerer's Place Stores: Games, Books, DVDs, Merchandise (buying via these links & our affiliated stores below helps support the site - thanks!) |
||
Have you liked us yet? |
![]()
![]() |
|
|
|
|||||||
| Game/SP News & Comments |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Join Date: Jul 2010
Posts: 3,285
Like: 0
Liked 3 Times in 3 Posts
![]() ![]() |
Project Eternity has passed $2M, unlocking player housing and the additional related content. Josh Sawyer has since posted a new update with a new $2.3M stretch goal tier that offers three different "hardcore" mode features, as well as some brief details on Godlike races. A partial snip:Additionally, even among the ranks of RPG superfans, there exists a subset of players who can't get enough challenge. They want all of the difficulty features set to "I am pro." Collectively, we've worked on a bunch of these challenge modes in the past and enjoyed the results. Project Eternity seems like a very appropriate place to highlight suites of these difficulty options as distinct gameplay modes that players can opt-into at the beginning of any game. We've come up with three modes we'd like to support, which also includes the ability to turn many of their sub-features on and off on an individual level in an ordinary game: Expert Mode, Trial of Iron, and Path of the Damned. |
|
__________________
RPGWatch - http://www.rpgwatch.com Last edited by Taluntain; Thu, 27th Sep '12 at 6:15pm. |
|
|
|
|
|
|
#2 |
|
Trial of Iron is a great idea in concept, but unless a game is very, very stable, this can be a very risky way to play. I don't just mean that if you die, you're done (duh), but if your game crashes or the save game file becomes corrupted, you may be screwed.
ToEE, as great of a game as it was, served as a horrible (but effective) illustration for how an Iron Man mode can really go wrong. |
|
|
__________________
You do want to venture forth, don't you? So gather your friggen' party already! |
|
|
|
|
|
|
#3 |
|
Gems: 13/31
Latest gem: Ziose |
Agreed. Wouldn't it be better to offer these improvements in later patch, once the game has already been released? The Icewind Dale series had Planescape and the BG1 to experiment on. Unless this game is using the exact same engine, then I'd worry more about the stability of the game itself.
Stability and ease-of-use are major keywords. It's been so long since I played a good, newly released strategy RPG where the simplest (and usually most effective) tactics, like focus-firing down enemy targets, can be performed in two or so commands (in Baldur's Gate you simply had to select everyone and right click). I have no idea why developers decided to scrap this in favor of ridiculously complex and ultimately buggy/ineffective AI. |
|
|
|
![]() |
| Thread Tools | |
|
|