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Old Thu, 27th Sep '12, 5:52am   #1
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Default System Shock 2 - Thief 2, Unofficial Patches

I've bundled these together rather than writing two, essentially identical, newsbits. Vurt writes in to point out Unofficial Patches that have been released for System Shock 2 and Thief 2. The fixes enable the games to work well on modern hardware - including widescreen support - as well as a slew of other fixes. The patches originate from "Le Corbeau" on the French forum Ariane4ever but we'll pick it up from the TTLG forums, in this thread. Kotaku also has a newsbit, with some brief impressions. A snip from the lengthy patch notes:
Renderer:
- Added windowed mode
- Added single display mode option - no resolution change between menus and game
- Added ingame support for all common resolutions, including widescreen
- Added support for 32-bit color
- Textures can now be automatically promoted to 32-bit, improving quality and effectively eliminating the palette limit
- Added UI framerate cap option to avoid GPU fan spinning up in UI
- Added DDS/PNG image support
- Added full 24/32-bit TGA/BMP image support
- Increased the maximum number of frames allowed in animated textures from 20 to 99, and increased the allowable filename length for animated textures (before the underscore) to support more than 7
- Animated texture rate can now be specified via a material file for that texture
- Fixed a bug where Transparency property didn't (correctly) apply on objects that contain transparent polys
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Last edited by Taluntain; Thu, 27th Sep '12 at 6:14pm.
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Old Thu, 27th Sep '12, 7:11pm   #2
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I stumbled upon them last evening, and like most folks on the TTLG board we were skeptical. But after trying it blew our minds.

For such a huge game-changer it came silent and almost unnoticed!

The Dark_Engine is now basically unshackled!

One of the most surprising developments on that front in years!
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