Donations
GOG.com
Sorcerer's Place Home | Chatrooms | BoM Rules & FAQ
Sorcerer's Place Stores: Games, Books, DVDs, Merchandise
(buying via these links & our affiliated stores below helps support the site - thanks!)

Have you liked us yet?
    


Boards o' Magick BoM Blogs!

Go Back   Boards o' Magick > News Forums > Game/SP News & Comments

Notices

Game/SP News & Comments For general game and Sorcerer's Place news, including your comments on them. All the news items posted here also appear on our front page.

PLEASE SUPPORT SORCERER'S PLACE BY BUYING FROM OUR NEW SHOP!

Reply
 
Thread Tools
Old Sat, 29th Sep '12, 10:51am   #1
RPGWatch
SPS Account Holder
Watching...
 
RPGWatch's Avatar
 

Join Date: Jul 2010
Posts: 3,301
Like: 0
Liked 3 Times in 3 Posts
RPGWatch will become famous soon enoughRPGWatch will become famous soon enough
Default Project Eternity - Update #11, Interview

Adam Brennecke has posted a quick Project Eternity update, promising "something fun and special" when they pass $50k backers (currently $2.1M, 48,666 backers as of writing):
It's been an amazing week and we are getting close to doubling our initial goal of $1.1 million. The next stretch goal at $2.2 million adds a new region, faction, and companion along with French, German, and Spanish translations.

We are also getting close to 50k backers! We have something fun and special planned for all of our backers when we hit this milestone, so keep a look out for an update on Monday about it.
There's also a new article / interview at Gamasutra. Here, Josh Sawyer discusses text versus cinematic animation:
Sawyer recalls a particular element of 1992 MicroProse RPG Darklands, whereby interactions were only subtly illustrated via text against loose watercolor illustrations. The images were enough to suggest key elements, but it was the text that carried the imagery.

Older games with technical limitations had to get very creative about how to immerse players and capture their imaginations, says Sawyer, since they didn't have the option to be literal -- and that's something Obsidian wants to keep in mind through the old-school visuals and interface of Project Eternity.

And when it comes to the idea that today's audiences don't like to read text, or that communicating a story through prose rather than through gameplay automatically represents some kind of narrative failure, Sawyer isn't sold. The idea that all players should like the same things, or that players can be segregated into "ones that like story" and "ones that like combat" seem equally fallacious to him.

"This has been bugging me a lot lately," he says. "In the past few years there's been a trend toward designing games with mechanics for people who don't like those mechanics, and it blows my mind... I look at a lot of mechanics, like 'hey, let's write dialog for people who don't like to read!' You were writing with the assumption that they do want to read some of it, right? If people don't want to read, why are we writing? And if people don't like combat, why do you have combat in it?"
__________________
RPGWatch - http://www.rpgwatch.com

Last edited by Taluntain; Sun, 30th Sep '12 at 12:31am.
RPGWatch is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

All times are GMT +2. The time now is 5:30pm.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.