Donations
GOG.com
Sorcerer's Place Home | Chatrooms | BoM Rules & FAQ
Sorcerer's Place Stores: Games, Books, DVDs, Merchandise
(buying via these links & our affiliated stores below helps support the site - thanks!)

Have you liked us yet?
    


Boards o' Magick BoM Blogs!

Go Back   Boards o' Magick > News Forums > Game/SP News & Comments

Notices

Game/SP News & Comments For general game and Sorcerer's Place news, including your comments on them. All the news items posted here also appear on our front page.

PLEASE SUPPORT SORCERER'S PLACE BY BUYING FROM OUR NEW SHOP!

Reply
 
Thread Tools
Old Thu, 25th Oct '12, 1:16pm   #1
RPGWatch
SPS Account Holder
Watching...
 
RPGWatch's Avatar
 

Join Date: Jul 2010
Posts: 3,268
Like: 0
Liked 3 Times in 3 Posts
RPGWatch will become famous soon enoughRPGWatch will become famous soon enough
Default Ars Magica - Interview @ RPGCodex

RPGCodex has teamed up with Josh Sawyer to put together some questions they could ask the Ars Magica devs about their Kickstarter game.
For those unfamiliar with the Ars Magica PnP system, can you briefly present it and point out its main strengths? How faithfully do you intend to reproduce these strengths and the PnP system in general, including the fatigue-based magic system, in your game?

This is a tough question. How to distill the magic, history, role-playing, alchemy, mystery, faith and personality of the table-top game? It defies classification.

In short, Ars Magica is a role-playing game set in Medieval history, in which you chart the rise and fall (and perhaps rise again) of a Covenant of mages and their underlings. The forces of the supernatural surround you: faeries, demons, magical beasts, and the encroaching world of the mundanes and the Dominion. Every character in the Covenant has a life of their own, with likes and dislikes of their own, and you can play any of them when you need them. Their personalities grow as the years pass, and by the end of every Ars Magica Saga you usually have a story or two to tell about everyone, even the least peasant. The heart of the Covenant is the mages, and each of them are vying for greater knowledge, power and prestige. The magic system is pseudo-scientific, and applies an interesting rigor to spells which you see virtually nowhere else. Your mages can research, study, and distill the forces of magic, creating ever more powerful, useful, or fun spells. Furthermore, via Spontaneous Magic, you can create a Spell to do most anything within the limit of your ability. We could go on and on, but that hits all the key topics. : )

We strongly feel that magic is an omnipresent part of the Ars Magica system, so it's omnipresent in our game, too. Whether you are looking at the Covenant map, in an Adventure, or a Combat, the spells which are contextual to the situation are available for use. And if you don't know the Spell, you can always try it Spontaneously. The Fatigue mechanic (and Twilight, too) are present, per the 5E rules.
__________________
RPGWatch - http://www.rpgwatch.com

Last edited by Taluntain; Fri, 26th Oct '12 at 1:15am.
RPGWatch is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

All times are GMT +2. The time now is 6:52am.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.