1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Zpocalypse: Survival - Kickstarter Updates# 4-6

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 23, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,191
    Likes Received:
    30
    [​IMG]Greenbrier Games has been busy in the last two days and released three new Kickstarter updates for Zpocalypse: Survival.

    The first update is about starting gear.

    With yesterdays update about new mini-stretch goals that we are working on I thought I would explain a little more about our plans for the final game and our unlock system. This also relates to the benefits you get as a Kickstarter backer by having the option to start the game with certain items.​
    The second update has the promised gameplay video and the next Dev Diary.


    First off, I wanted to say THANK YOU again to all our wonderful backers! We are 20% of the way to our funding goal, over 40% to the top 100 on Greenlight and the whole team is really excited about getting this funded and starting to work on our stretch goals!

    There have been a few updates to the main page. We have added a "In The Media" section for news, previews, first looks and the like that we find. If you come across anything we have missed let us know. Otherwise check out what others are saying and help spread the word! Additionally, we have added the graphic for the # of backers stretch goal which is directly under the funding goal and stretch goals.

    Now to the important thing you have been waiting for. The gameplay video is ready! However, before you go straight to the link and start watching here are a couple of things to keep in mind about the video.

    We have said it before but we want to make sure we set expectations. This is a pre-alpha demo. As such we are only working in a small static world, with static events and stories, and static building options. We are working on our randomization systems for the full game which will include the procedurally generated world, randomized stories and events that are driven by our event manager system to keep the game engaging, and the ability to build where you want once you have set up your base rather than only specific locations we have pre-set

    I am intimately familiar with the demo so this is definitely a bit of a spoiler. As such if you want to experience the difficulty of the game for the first time without seeing how it can be done I would skip watching the video for no, otherwise enjoy!​
    And the last but most important update is about the game's demo.

    The new version of the demo is available!! We look forward to your input and feedback. Some notes about the demo below.

    This is a Pre-Alpha Demo. As such every aspect of the game is still evolving. In future versions of the game please look forward to seeing:

    • Randomly generated world and events. Never play the same game twice
    • In depth story events to drive a more living (or unliving) world.
    • Unrestricted building and base advancement/crafting
    • Survivor management and task assignment
    • Character customization/advancement systems and replayable unlock systems
    • Loads of new and more complex items, buildings and enemies
    • More responsive and effective AIs
    • And lots more!
    This is a proof of concept not a representation of a real playthrough of Zpocaylpse: Survival. Also, please feel free to share the demo with others and make videos of your gameplay!​
     
    Last edited by a moderator: Sep 19, 2015
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.