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Neo Scavenger - Test Build 0.9936b Released

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 31, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Blue Bottle Games released another Beta build for Neo Scavenger players to test this week and here is the information straight from the game's website.

    Looks like the game is slowly reaching 1.0 status.

    Updates Included in the Test Beta

    Test beta 0.9936b includes the following changes:
    • Added recipe for lit smudge stick.
    • Added code to prevent AI looting important hex objects.
    • Changed "Search" move to start weak, and to stack effects over time.
    • Changed UVDs to degrade silently.
    • Changed "Reveal Self" move to require AI Intelligence, so animals don't do it.
    • Changed confiscation box to have more space and arrange items largest-first, to reduce lost items.
    • Fixed a bug that caused Blue Rot 2 recursion.
    • Fixed a bug that prevented bags from going into travois.
    • Fixed a bug in Creature.DropItem that re-added same object instead of remainder.
    • Fixed a bug that caused overflowing item stacks to sometimes be missing overflow item sprite.
    • Fixed typos in Merga Wraith/Realm encounters.

    Most of these changes were to stabilize issues found in the most recent build. In particular, infinite Blue Rot 2 and hiding/searching taking too many turns to work. These changes should hopefully smooth out that roughness.

    As always, let me know what you think of the changes, and if you notice any issues with the new build!​
     
    Last edited by a moderator: Dec 28, 2017
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