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Earthlock - September Progress Report

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 13, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Snowcastle Games has posted the September update for Earthlock: Festival of Magic.

    Progression - Combat Gameplay It feels like we have had a slow progression this last month, but we have not been idle. It's just that we have spent a lot of time working on the combat gameplay and some of the things we tried out did sound like a good idea at the time, but after playtesting we did not get the right vibe, so we rolled back and tried some of the other ideas.

    We finally got to a point where we feel we have some cool combat gameplay. It feels new and familiar at the same time. Our programmers are working on getting this combat design implemented properly in-game and we have decided to wait until the next update before we show how it works.

    Story and Quests Meanwhile Magnus, our story writer has polished the main quest line and he has also made several side quests.

    Here is a little message from Magnus:

    "I really believe that the magic of the story, together with the world itself, comes from the characters. Our main narrative and our main quests firmly lock the characters and the world together, of course, but I also wanted the primary sidequests to have a strong bearing on character and reveal more about our heroes. These sidequests aren't mandatory to completing the game, obviously, but they are designed in a way to really give you the player a stronger connection to the characters, to the world and its history, and also heighten the gameplay. We have given our heroes a lot of personality and a rich, meaningful history, and we hope you'll take them on all the adventures you find throughout Umbra to get to know them as you know your friends. But, like in real life, friends have secrets too..." - Magnus

    Concept Art - Artwork
    Fridtjof and Fredrik have been creating a bunch of character designs that we will be sending over for 3D modelling and animation soon. We've boxed out a bunch of new areas in the game engine, and they are hard at work designing and making projection maps for those areas as well. If you missed our last post where we talked about projection mapping, it can be found here.
     
    Last edited by a moderator: Sep 19, 2015
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