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Dragon - Interview @ IndieGames

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 14, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]IndieGames interviewed Erik Johnson of Red Level Games to ask a few questions about his Dragon focused ARPG.

    Let us get one thing out of the way first... Will we really get to play as fully grown dragons in Dragon?

    Yes -- no false advertising on that front. And not just any dragon, your dragon. We want the game to contain a really robust character creator, and for players to have a variety of branching options as their dragon gains experience and evolves (through various means such as completing quests, eating, sleeping, and so on). A fledgling version of the character creator will be in by Early Access next week, and it might still be possible for us to release it ahead of the 19th -- which would give those interested a chance to customize a bit ahead of jumping into the first public Alpha build.

    And, in a nutshell, how will the game play?

    Similar to an action RPG, but you're a dragon as opposed to a humanoid protagonist -- meaning you can fly. We haven't taken that portion of it lightly either. A few of us on the team spent a good amount of our time on the road this summer, attending conferences (including PAX Prime, Dragonflight and Denver Comic Con) to build awareness as well as get feedback from attendees on the game's concept and our flight and combat mechanics. I remember worrying that without the RPG layer in at the time, people would see it as a lackluster tech demo. Instead, we had trouble getting folks to give up their seats for the next in line. They wanted to explore all corners of the world by air, and it became clear that many of those who tried the game found flying around the small biome we created for the demo to be its own special experience. I'm not sure how to describe it, maybe relaxing? Cathartic? Regardless, it allowed them to cut loose as a dragon and we know that's the crux of it all.

    Another one of our top priorities is to have the initial co-op/multiplayer layer in for our Early Access Launch next week, as we're aiming to develop content that will specifically cater to various PvE and PvP bits as we move toward official launch. We'll be relying on early adopting players to help us test out these new features as we introduce them, along with other aspects of the game like mod tools.​
     
    Last edited by a moderator: Sep 19, 2015
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